Skip to content
Town Hall 2
Town Hall 2

Town Hall 2 · The Foundations era

Town Hall 2 Upgrade Guide & Max Levels

New unlocks: Archer Tower · Clan Castle · Goblin · Wall

Know exactly what’s max at TH2 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.

0
Heroes
0
Equipment
4
Troops
0
Spells
0
Sieges
4
New
00

New at TH2

4 fresh unlocks
NEWArcher Tower
Archer Tower
Building
NEWClan Castle
Clan Castle
Building
NEWGoblin
Goblin
Troop
NEWWall
Wall
Building
Guide

TH2 Progression Plan

Practical, offense-first guidance

The objective at this level

Turn a tutorial village into a clan-supported raiding base

Town Hall 2 adds the Clan Castle, Archer Tower, walls, and Goblin. That combination changes both sides of the village: clan troops can strengthen attacks and defense, while ranged coverage and walls make layout decisions matter for the first time. Establish offense and clan access before polishing every wall segment.

Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.

Priority 1

Clan Castle

Restore and use it early. Donated troops can have more impact at TH2 than a small defensive level, and joining a helpful clan teaches the support loop immediately.

Priority 2

Army Camp and Barracks

More housing space and the TH2 Barracks ceiling improve every raid, which supplies the Gold and Elixir for the rest of the village.

Priority 3

Archer Tower and walls

The Archer Tower adds ranged coverage. Use the new walls to delay access to storages and defenses instead of enclosing low-value collectors at the edge.

Suggested builder sequence

  1. Restore the Clan Castle and join a clan that actively donates appropriate troops.
  2. Upgrade the Army Camp and Barracks so the raiding loop improves before defense consumes Gold.
  3. Raise storages when a planned upgrade would otherwise exceed their capacity.
  4. Add the Archer Tower, then bring the Cannon and Archer Tower toward their TH2 ceilings.
  5. Finish collectors and place walls around a compact core rather than scattering isolated segments.

Ready to advance when

  • The Clan Castle is usable and you understand how to request and deploy donated troops.
  • Army Camp, Barracks, and storages can support a full TH2 army cycle.
  • The Archer Tower and Cannon cover the important part of the base together.
  • Walls delay a path to storages or defenses instead of protecting empty space.
01

The Max-Level Ledger

15 entries · ranked by ceiling
02

Buildings

11 entries · caps to lvl 4
Archer TowerArcher TowerMax 2
Army CampArmy CampMax 2
BarracksBarracksMax 4
CannonCannonMax 3
Clan CastleClan CastleMax 1
Elixir CollectorElixir CollectorMax 4
Elixir StorageElixir StorageMax 3
Gold MineGold MineMax 4
Gold StorageGold StorageMax 3
THTown HallMax 2
WallWallMax 2
05

Troops

4 entries · caps to lvl 1
ArcherArcherMax 1
BarbarianBarbarianMax 1
GiantGiantMax 1
GoblinGoblinMax 1

Hero Pets

0 entries · locked
No pets at this Town Hall
The Pet House and your first pets unlock at Town Hall 14. Keep climbing — the L.A.S.S.I awaits.
Unlocks at TH14
10

Data Methodology

Dataset v1.2.0

What these levels mean

Each number is the highest level that entity can reach while your Home Village is Town Hall 2. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.

How we maintain the dataset

ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .

Sources and corrections

Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.