Pick a clan by what it pays you
Clan level, war frequency and active leadership change your perks, war ore and Clan Games rewards.
- 01FilterUse the in-game search options
Set war frequency, minimum clan level and Town Hall to find clans near your level.
- 02VetRead leadership and activity
Look for active Co-leaders, recent donations and members who use their war attacks.
- 03TimeSwitch between clan events
Move before your first Clan Games challenge and after a war or league week ends.
ClashVault editorial visual. Use the reviewed guide below for exact mechanics, dates, and limitations.
Last checked: October 11, 2026. Clan search filters, roles, perks, war rewards, Clan Games rules, Clan War League rosters and leader rotation come from Supercell's support articles, linked where they appear. October dates come from Supercell's October calendar. The checklists, the trial routine and the switching advice are ClashVault editorial analysis, not Supercell guidance.
Most players join the first clan that accepts them and stay until it goes quiet. That costs more than it seems. Several rewards in Clash of Clans depend on the clan you are in, not only on your own play: how much your Clan Games resource rewards are worth, how much ore you earn from wars, how fast your troops get donated. A good clan quietly speeds up everything. This guide shows what to look for and how to check it before you commit.
Current season: October 2026
| Dates | Clan event | What it means if you are switching clans |
|---|---|---|
| October 1–11 | Clan War League | Joining mid-league usually means waiting for next month's roster |
| Every weekend | Raid Weekend (Friday to Monday) | Your Capital attacks count for the clan you raid with |
| October 22–28 | Clan Games | Starting a challenge ties you to that clan's Clan Games |
Dates come from Supercell's October announcement. The practical rule for October: if you plan to move, do it before you start your first Clan Games challenge on October 22. Supercell's About Clan Games article says that once you choose a challenge, you cannot leave to play another clan's Clan Games that month. This is the only section we update each month.
What a clan actually gives you
These are the clan-dependent benefits Supercell documents, and why each one varies between clans.
| Benefit | What Supercell says | Why clans differ |
|---|---|---|
| Clan Perks | Each clan level unlocks perks such as bigger Treasury storage, donation limits and upgrades, shorter request cooldowns and more war bonus loot | Perks depend on the clan's level, and you lose them when you leave |
| Clan War loot and ore | War attacks loot resources, and every war pays Ore; winning adds a War Win Bonus with all Ore types | Clans that war often and win more pay more ore |
| Clan Games rewards | Resource rewards scale with your Treasury capacity, which depends on your Town Hall and your clan's Treasury perk | A higher-level clan can raise the same reward's value |
| Clan War League | A monthly week of wars against clans of similar skill, with League Medals | League placement and roster size vary by clan |
| Donations | Clanmates fill your Clan Castle | Activity and donation perks vary by clan |
Sources: Clan Perks, Clan War Rewards, Clan Games Rewards and About Clan War Leagues.
Two details are easy to miss. Supercell says perks "apply only to your Clan", so leaving a high-level clan for a new one resets those benefits. And the War Win Bonus goes to the Treasury, so a full Treasury can lose part of it. In Supercell's words, loot that exceeds the Treasury storage is not kept.
The ore point matters most for mid and late game. Hero Equipment upgrades run on ore, and war is one of its steady sources. A clan that wars every few days puts much more ore into your account over a season than one that wars rarely. Our Hero Equipment decision guide covers what to do with it.
Use Clash's own search filters first
Supercell's Creating/Joining a Clan article lists the search options. Each one answers a specific question:
- War Frequency: how often the clan says it goes to war. Use it to match your appetite for war and ore.
- Minimum Clan Level: Supercell says clan level reflects experience earned through Clan Wars, so it doubles as a rough history of war activity and a guide to the perks you'd get.
- Minimum Town Hall and Required League: find clans whose members are near your level, so you are neither carried nor stuck carrying.
- Clan Location and chat language: set by the Leader, and a good proxy for when members are online.
- Members: from one to fifty. A clan needs enough active players for Clan Games tiers and a full Clan War League roster.
- Only Clans I Can Join and Family Friendly: filter out clans you can't enter. Supercell notes Young Player accounts can only join Family Friendly clans.
If a friend invites you, search by the Clan Tag (the code starting with #). Supercell says this finds the exact clan even when many share a name. You can also look a clan up on ClashVault's clan search or browse clans that are recruiting on the recruitment hub.
Read the clan profile like a scout
Filters narrow the list. The profile tells you whether the clan is alive. This checklist is editorial:
- Description with expectations. Rules such as "use both war attacks" or "donate what's requested" suggest someone runs the clan on purpose.
- Member count against activity. A nearly full clan can still be mostly inactive. Look for recent donations and current war participation rather than the headcount.
- Town Hall spread. You want to sit near the middle. The weakest base in every war rarely gets good attacks; the strongest gets few chances to learn.
- Clan level and war history. A higher clan level points to a longer history of war, which Supercell ties to clan experience. A long win streak suggests an organized roster.
- Leadership. Look at how many Co-leaders and Elders there are, and whether they are active. Supercell's Clan Roles article explains why that matters, below.
Why leadership matters more than it looks
Supercell's roles article spells out the powers. Elders can invite, accept and kick Members, once every 20 minutes. Co-leaders can also kick Elders, promote Elders and new Co-leaders, and start wars and choose who plays. Leaders can kick and promote anyone. Supercell adds that it "doesn't step in to change leadership decisions", and that kicking someone for no reason is not against the rules.
Our editorial reading: you are trusting the leadership with your war slots, your Clan Games effort and your perk progress. Promote-everyone clans often turn chaotic. Clans where a few trusted people hold Co-leader tend to be calmer and better organized.
One reassurance from Supercell: a clan does not die because its Leader quits. If the Leader is inactive for 60 days, everyone is warned of a leadership rotation. After a further 30 days, the highest-ranking, longest-serving Elder or Co-leader becomes Leader. A quiet leader is a warning sign, but not a death sentence if the Co-leaders are active.
Match the clan to your goals
There is no single best clan. Choose for what you want right now (editorial guidance):
| Your goal | Look for | Avoid |
|---|---|---|
| Fast progression | Frequent war, high clan level, strong donation perks | "All welcome, no rules" clans |
| Casual play | Regular but relaxed war, Clan Games participation | Clans with strict attack quotas you won't meet |
| Getting better at attacking | Members above your level who share replays | Clans where you are the strongest base |
| Clan War League medals | A clan that signs up every month with a stable roster | Clans that skip or restart league sign-up |
| Clan Capital rewards | Members who use all their raid attacks | Capitals where only a few people attack |
For Clan War League and Raid Weekend specifics, see our CWL strategy guide and Clan Capital guide.
Try a clan for a week before you commit
The best evidence is how the clan behaves while you're in it. A one-week trial (editorial):
- Make a donation request on day one. Fast, correct fills are the clearest live signal of an active clan.
- Watch one war from sign-up to result. Is the lineup organized? Do members use their attacks?
- Check Clan Games or Raid Weekend participation if one runs that week. How many members contribute?
- Read the chat. Advice, replays and planning are good signs. Silence for days is not.
- Decide by the end of the week. Staying has a real cost if the clan is inactive: you lose war ore, slower donations and possibly a Clan Games tier.
When to switch, and when not to
Switching is free in Gems and resources, but timing matters. Supercell's articles give the constraints:
- Clan Games: once you start a challenge you are tied to that clan's games, and you collect rewards from the clan where you completed at least one challenge.
- Clan War League: the roster is the pool of players who can fight and earn rewards that season. Joining mid-league usually means waiting until next month.
- Ongoing Clan Wars: Supercell's Participating in a Clan War says you can leave mid-war and still attack if you return. You cannot join another clan's war until the original war ends.
- Perks: leaving means losing your current clan's perks, so a move to a much lower-level clan costs something.
The cleanest time to switch is between events: after a war ends, after Clan War League, and before the next Clan Games challenge. Check the events calendar for the next window.
Quick answers
What do I need to join a clan? A rebuilt Clan Castle, which Supercell says costs 10,000 Elixir. Clan Games then requires Town Hall 6 or higher.
Does clan level matter? Yes. Supercell says each level adds perks such as Treasury storage, donation limits and war bonus loot, and perks apply only while you are in that clan.
Can I be in Clan War League and a regular war at the same time? Only across two clans. Supercell says a clan can run only one war type at a time, so you would need a regular war in one clan and a league roster in another.
Will I lose Clan Games rewards if I switch? You collect rewards from the clan where you completed at least one challenge, even if you leave or are kicked. You can't play another clan's Clan Games that month.
What if the Leader stops playing? After 60 days of inactivity, Supercell warns the clan and starts a 30-day countdown. If the Leader doesn't return, leadership passes to the highest-ranking, longest-serving Elder or Co-leader.
Is a full 50/50 clan always better? No. Activity matters more than headcount. A smaller clan whose members all attack can outperform a full clan that barely plays.





