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Clan Capital Guide: Raid Weekend Strategy, Raid Medals and Where to Spend Capital Gold

How Raid Weekend attacks, persistent damage and the defensive bonus decide your Raid Medals, how many attacks your clan really has, and where Capital Gold and Forge Builders do the most good.

Raid Weekend checklist

Turn every attack into shared progress

Persistent damage makes a raid a relay, so each attacker should leave the District easier for the next player.

  1. 01AttackUse all five attacks

    Attack medals scale with attacks made, and finishing a District earns one bonus attack.

  2. 02FinishStack damage on one District

    Clear defenses to widen the deploy zone, then let a finisher close it out.

  3. 03BuildContribute to marked targets

    Put Capital Gold where leaders marked it so one upgrade completes at a time.

Decision ruleUnused attacks and scattered Capital Gold cost the whole clan more than a weaker army does.

ClashVault editorial visual. Use the reviewed guide below for exact mechanics, dates, and limitations.

Last checked: October 10, 2026. Participation rules, attack counts, the defensive bonus, Capital Leagues and the Forge come from Supercell's Clan Capital support articles, which we read on this date. Persistent damage, trap behavior, Raid Medal distribution and the Trader come from Supercell's 2022 Clan Capital announcements; they are older, so each is dated where it appears. The weekly start time comes from the Clash of Clans Wiki, a secondary source, and is labeled. Attack budgets, contribution priorities and the raid plan are ClashVault arithmetic and editorial analysis, not promises of what any clan will earn.

The Clan Capital is the part of Clash of Clans most clans run on autopilot. Members drop their attacks whenever they remember, scatter Capital Gold across whatever building is nearest, and the weekend ends with unused attacks and a half-built district. None of that is fixed by a better army. It is fixed by understanding three things: how damage carries between attackers, how Raid Medals are actually paid out, and which buildings change what your clan can do next weekend. This guide covers all three, then turns them into a plan a leader can post on Friday.

Current Raid Weekends: October 2026

Raid WeekendStartsEndsOverlapping events
1Friday, October 2Monday, October 5Clan War League
2Friday, October 9Monday, October 12Clan War League (ends Oct 11), Treasure Hunt, Collector Boost (from Oct 12)
3Friday, October 16Monday, October 19Treasure Hunt (ends Oct 17), Cosmic Streak
4Friday, October 23Monday, October 26Clan Games, Cosmic Streak, Collector Boost (from Oct 26)
5Friday, October 30Monday, November 2Cosmic Streak (ends Oct 31)

Raid Weekends are weekly, so Supercell's October 2026 calendar does not list them. The dates above are ClashVault arithmetic: every Friday-to-Monday window in the month, following Supercell's statement that Raid Weekends begin every Friday and end the following Monday (Clan Capital Raids, May 2022). The Clash of Clans Wiki, a secondary source, gives the start and end as 7 a.m. UTC; read the timer on the Airship before you plan around an exact hour. The overlapping events come from the same October calendar and are on ClashVault's event calendar.

Two overlaps are worth planning around. Weekend 4 shares its days with Clan Games (October 22–28), so members are splitting attention between two clan-wide targets; post the raid plan early that Friday. The Cosmic Streak event (October 16–31) asks for an attack every day, and the calendar says Home Village and Builder Base attacks count. It does not mention Capital raids, so don't rely on a raid attack to keep a streak alive.

This section is the part of the guide we update each month. Everything below it describes how the Clan Capital works in general.

Who can play and what the Capital is

According to Supercell's What Is the Clan Capital? article:

  • You need Town Hall 6 to play in the Capital, and the clan must be XP level 2 to unlock it. If you are a Town Hall 6 player who just joined a clan, the Airship next to your Builder Base boat is your way in.
  • The Capital is made of Districts. Upgrading the Capital Hall in the main District, Capital Peak, unlocks more Districts. Upgrading a District Hall unlocks more Ruins in that District (Building the Capital).
  • Troops and spells belong to the clan. They unlock when their buildings are built and level up when those buildings are upgraded. Your own level does not affect the level of troops or spells in Capital raids (Raid Weekends), and Supercell's 2022 announcement adds that Home Village and Builder Base Heroes are not available there.

That last point is the one that changes strategy. In the Capital, a Town Hall 6 member and a maxed member attack with exactly the same army. Raid results depend on the clan's buildings and on how well members coordinate, not on who has the strongest village.

Raid Weekend rules that shape strategy

From Supercell's Raid Weekends article:

  • Leaders, Co-leaders and Elders sign the clan up. Players sign up by attacking, and up to 50 members can join.
  • Raids are not head-to-head. You attack a different clan from the one attacking you, and you can attack several Capitals in one weekend.
  • Five attacks each, plus one. Every player has five attacks for the whole weekend, and gains one additional attack for being the player who 3-stars a District. Supercell's 2022 raid post says only one bonus attack can be earned per weekend, so six is the most any player can use.
  • Damage persists. The damage you deal stays in the District for the next attacker. Spells stay for your attack and the one after it.
  • You are locked to one clan. Once you attack in a clan's Raid Weekend, you cannot take part in another clan's. Members of Open clans who join after a weekend begins cannot take part unless they have already attacked or hold a Leader, Co-leader or Elder role.

The 2022 post adds two details that the support article omits. Triggered traps do not re-arm between attacks, and you cannot attack Capital Peak until every other District has been destroyed. Supercell has not restated those in 2026, but nothing it has published since contradicts them.

Where Raid Medals come from

Raid Medals are the personal reward, and they arrive at the end of the weekend from two separate streams.

Offense. Supercell's support articles say everyone participating earns Raid Medals for destroyed Districts and additional medals for destroying an entire Capital. Supercell's June 2022 Clan Capital changes added the rule that matters most for individuals: Raid Medals for attacks are awarded based on the number of attacks each participant made. An unused attack is not just a gap in the clan's total; it shrinks your own payout.

Defense. The Defending the Capital article describes a defensive bonus calculated on the housing space your defenses destroyed. It is shared equally among all participants, starts accumulating from a single destroyed troop, and does not require your Districts to survive. There is one condition: your clan must destroy at least one enemy District that weekend, or the defensive bonus is not paid.

That condition is easy to miss in a quiet week. If your clan is short on attackers, make sure the first raid is pushed to at least one destroyed District before the weekend ends, because it unlocks a reward everyone has already earned on defense.

Supercell does not publish the medal amounts per District, so this guide doesn't list any.

The attack budget

Most Capital problems are attack-count problems. Here is the arithmetic from Supercell's stated limits.

Active raidersBase attacks (5 each)Maximum with one bonus each
105060
20100120
30150180
50250300

The bonus column is a ceiling, not a forecast. A bonus attack goes only to the player who finishes a District, so most members will use five.

To see what those numbers buy, take a hypothetical clan where a District falls in about six attacks on average. This is an illustrative figure, not a Supercell number; real counts depend on your Capital's troop levels and the layouts you draw. A clan of 20 reliable raiders has 100 base attacks, which at six per District is about 16 Districts across the weekend. Lose five members' attacks (25 attacks) and the same clan clears about 12. The gap is four Districts of medals for every participant, caused entirely by people not attacking.

That is why "use all your attacks" is the first rule of every good Capital clan. It is not a moral point; it is the largest lever in the payout.

A raid plan that wastes less

Persistent damage turns a raid into a relay. The question for each attacker is not "how much can I destroy?" but "what state will I leave this District in for the next person?"

  1. Open with attacks that clear defenses and widen the deployment zone. Supercell's 2022 post explains that the deployment zone grows as more of a District is conquered. An opener that knocks out key defenses gives every later attacker more room.
  2. Finish what is started. A District at 80% is worth more attention than a fresh one. Leaving four half-finished Districts on Monday morning is the most common way clans waste a weekend.
  3. Stack spells deliberately. Spells persist for one more attack, so an attacker who follows immediately can use a Healing or Rage Spell the previous player placed. Ask in clan chat before you start if someone is mid-attack on the same District.
  4. Let traps be spent. Triggered traps stay triggered, per the 2022 post. A cheap first attack that walks troops through a trap-heavy path makes the second attack safer.
  5. Don't burn an attack on a nearly dead District you could split. If a District needs only a few buildings, one attacker can finish it and earn the bonus attack. Two attackers racing for it waste one attack.

Leaders get the most from a short Friday message: which District to start on, a reminder that everyone has five attacks, and a request to post in chat when a District is close so a finisher can take it.

Capital Gold: the Forge and contributing

Capital Gold builds the Capital. Supercell's support article on Building the Capital describes the loop:

  • You convert resources in the Forge. Home Village and Builder Base resources become Capital Gold. The 2022 Forge announcement adds that the Forge also crafts a small free amount each day, and that higher Town Hall players can assign Builders to convert resources, which means a Builder is busy while it does.
  • Contributions are instant. A building needs several contributions to level up and upgrades the moment enough Capital Gold arrives. Contributing earns Reputation points.
  • Leaders can mark priorities. The Leader and Co-Leaders can mark up to three Buildings, Traps and Ruins per District. Members can still contribute to anything, and the Builder Menu shows which buildings already have contributions.
  • Builder Boost and Builder Potion help only in the Forge. They shorten conversion time, and the Builder Boost also lowers the resources a conversion needs. Neither reduces the Capital Gold cost of a Capital upgrade.

Raiding also earns Capital Gold: Supercell says you get Capital Gold from destroying buildings in your attacks.

Should you spend a Builder on the Forge?

This is an account decision, not a clan one. A Builder converting resources is a Builder not upgrading your village. If your builders are idle because you can't afford the next upgrade, putting one on the Forge costs little. If your builders are booked for weeks, the free daily craft plus raid income is usually enough, and your village needs the Builder more. The Left to Max planner shows how long your queue really is, and our upgrade order framework helps you decide what a Builder's day is worth.

Where to contribute Capital Gold

This section is ClashVault editorial analysis built on the mechanics above, not a Supercell recommendation.

Follow the marks first. Up to three marked targets per District exist so a clan finishes one upgrade at a time. Spread contributions slow everything, because a building with partial contributions does nothing until it is complete.

Prefer offense that every member uses. Troop and spell levels in raids come from Capital buildings, and every member attacks with them. A Barracks or Spell Factory upgrade improves every attack your clan makes for every weekend after it.

Remember what matchmaking reads. Supercell says clans are matched against Capitals with roughly the same building levels. Upgrading anything moves you toward stronger opponents, so an upgrade that doesn't make your attacks or defenses meaningfully better is a quiet cost. Decorations and low-impact buildings are the place to be patient.

Push the Capital Hall when its requirements are met. The Capital Hall unlocks new Districts, and the 2022 post says it raises the maximum level of other Districts and buildings. It can only be upgraded once enough Districts meet its requirements, so a clan that spreads Gold everywhere often delays it.

Capital Leagues

Raid Weekends also earn Capital Trophies, which rank your clan in eight Capital Leagues from Bronze to Legend (Capital Leagues). On offense, trophies depend on the number of attacks, total loot and average loot per attack. On defense, trophies fall based on the number of defenses, loot lost and average loot lost per defense. Supercell says attacks are generally awarded more favorably than successful defenses, and that activity and participation are the most important factors. Once again, the cheapest improvement is members using every attack.

Spending Raid Medals

Raid Medals are spent at the Trader. Supercell's 2022 Forge and Capital announcement describes two uses: buying the Trader's items, which can include resources and Magic Items, and donating Clan Castle troops, spells or Siege Machines to yourself. The support articles add a third, cosmetic use: house parts for your home in Capital Peak.

The Trader's stock and prices have changed since 2022, so check the shop in game. When a Magic Item is on offer, compare it with your bottleneck before you buy. Our Magic Items tool and Magic Item priority guide show which Books, Hammers and Potions save the most time for your account. Self-donated reinforcements are convenient, but they are spent the moment you use them; Magic Items keep their value until you need them.

For leaders: a weekly routine

Friday: opt the clan in, post the starting District and the five-attack reminder, and ask for one or two experienced attackers to open.

Saturday and Sunday: check unfinished Districts and name finishers. Remind anyone who has not attacked that their medal payout depends on attacks made.

Monday: make sure at least one enemy District has fallen so the defensive bonus pays out, then thank the clan for its totals.

During the week: mark the next three upgrade targets per District so Capital Gold lands in one place.

Layout changes take effect only from your next matchup, according to Supercell, so editing Districts mid-weekend won't affect raids already in progress. Friendly Challenges are the safe way to test a new layout first.

Quick answers

What Town Hall do I need for the Clan Capital? Town Hall 6, in a clan of XP level 2 or higher.

How many attacks do I get? Five per Raid Weekend, plus one bonus attack if you are the player who 3-stars a District. One bonus per weekend is the limit, so six at most.

Do my Heroes or troop levels matter? No. Everyone uses the clan's Capital troops and spells at the levels set by Capital buildings.

Can I raid with two clans in one weekend? No. Once you attack in one clan's Raid Weekend, you cannot join another's until it ends.

Why didn't we get the defensive bonus? Your clan must destroy at least one enemy District in its raid for the defensive bonus to pay out.

Does the Gold Pass reduce Capital upgrade costs? No. The Builder Boost affects only the Forge's conversion time and cost, not the Capital Gold price of upgrades.

Review your supported upgrade progress

Use a player tag for public-profile offense or a Village Export for recognized structural progress, then check the coverage warnings before planning your next upgrade.

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ClashVault editorial Source-based analysis

ClashVault editorial guidance based on the cited sources, with practical recommendations and clearly stated assumptions.