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TOWN HALL 17 → 18

Ready for Town Hall 18?

Check your village. Find the upgrades standing between you and TH18.

44 sourced requirementsNo login
VILLAGE CHECK

Let’s check your village

0 met · 0 blockers · 44 unchecked

0 / 44 checked0%

Checked means answered, whether met or blocked.

STEP 1 OF 4

Key upgrades

Enter completed weapon and Hero Hall levels, then count merged defenses and Firespitters.

0 / 6checked
Required: level 5
Not checked
Required: 3 placed
Not checked
Required: 3 placed
Not checked
Required: 1 placed
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Required: 2 placed
Not checked
Required: level 9
Not checked
Section 1 of 4
Manual answers · Not saved · Reviewed 2026-10-19

Requirements & sources

Check the structural requirements for TH17 → TH18 using your current village. Gold, storage capacity and builder availability are separate checks in-game.

How to answer

Enter completed weapon and Hero Hall levels. Count placed buildings, including construction started. Count merged outputs rather than their ingredients. Use the question-mark button or Not sure for anything uncertain. Confirm a section only after checking every listed placement.

How to read the result

The progress bar counts answered checks, including blockers. A partial check only reports blockers found so far. Unanswered or invalid values cannot produce a ready result. Answers reset on reload.

Hero Hall and merged defenses

The sourced Hero Hall floor is level 9, derived from the hero-unlock requirement. Count three Multi-Archer Towers, three Ricochet Cannons, one Multi-Gear Tower and two Firespitters. Count the village after merges; consumed ingredients are excluded. This is documented source interpretation, not an in-game account verification.

Rule details

  • Inferno Artillery: Level 5. Read the weapon level on your TH17, not the Town Hall level itself.
  • Multi-Archer Towers: 3 merged defenses in total, including the two from TH16. Count the merged towers, not their consumed Archer Towers.
  • Ricochet Cannons: 3 merged defenses in total. The Cannons used in a merge do not need to be rebuilt.
  • Multi-Gear Tower: 1 merged defense placed. Its ingredients are the geared-up Cannon and Archer Tower, both level 21; count the resulting tower once.
  • Firespitters: 2 placed. This checks their presence, not whether they are max level.
  • Hero Hall: Level 9 unlocks Dragon Duke, the last hero available at TH17. Levels 10–11 raise hero caps but are not required by the hero-unlock gate.
  • Archer Towers: Two remain after all required merges (nine total, seven consumed).
  • Mortars: Placement only; no maximum-level requirement.
  • Air Defenses: Placement only; no maximum-level requirement.
  • Wizard Towers: Placement only; no maximum-level requirement.
  • Air Sweepers: Placement only; no maximum-level requirement.
  • Hidden Teslas: Placement only; no maximum-level requirement.
  • Bomb Towers: Placement only; no maximum-level requirement.
  • X-Bows: Placement only; no maximum-level requirement.
  • Inferno Towers: Placement only; no maximum-level requirement.
  • Scattershots: Placement only; no maximum-level requirement.
  • Spell Towers: Placement only; no maximum-level requirement.
  • Monolith: Placement only; no maximum-level requirement.
  • Army Camps: Placement only; no maximum-level requirement.
  • Barracks: Placement only; no maximum-level requirement.
  • Dark Barracks: Placement only; no maximum-level requirement.
  • Laboratory: Placement only; no maximum-level requirement.
  • Spell Factory: Placement only; no maximum-level requirement.
  • Dark Spell Factory: Placement only; no maximum-level requirement.
  • Blacksmith: Placement only; no maximum-level requirement.
  • Workshop: Placement only; no maximum-level requirement.
  • Pet House: Placement only; no maximum-level requirement.
  • Hero Banners: Place all four defensive banners, even if a hero is not assigned.
  • Gold Mines: Placement only; no maximum-level requirement.
  • Elixir Collectors: Placement only; no maximum-level requirement.
  • Dark Elixir Drills: Placement only; no maximum-level requirement.
  • Gold Storages: Placement only; no maximum-level requirement.
  • Elixir Storages: Placement only; no maximum-level requirement.
  • Dark Elixir Storage: Placement only; no maximum-level requirement.
  • Helper Hut: Place the hut; helper purchases and helper levels are not required.
  • Bombs: Placement only; no maximum-level requirement.
  • Spring Traps: Placement only; no maximum-level requirement.
  • Air Bombs: Placement only; no maximum-level requirement.
  • Giant Bombs: Placement only; no maximum-level requirement.
  • Seeking Air Mines: Placement only; no maximum-level requirement.
  • Skeleton Traps: Placement only; no maximum-level requirement.
  • Tornado Trap: Placement only; no maximum-level requirement.
  • Giga Bomb: Placement only; no maximum-level requirement.
  • Wall pieces: All 325 wall pieces placed. Wall levels do not affect eligibility.

Can I check this with my player tag?

A public player lookup does not provide complete buildings, traps or walls. This checklist uses manual answers.

Do I need Super Wizard Towers before TH18?

No. Supercell's TH18 release notes place that unlock at TH18, after this transition.

Worked example

See the calculation before using your own data

Example input: Illustrative input: a TH17 village meets all placement checks and has Hero Hall level 9, but its completed Inferno Artillery is level 4.

Example result: The checker reports one missing requirement: finish Inferno Artillery level 5. Once that completed level is entered, all 44 structural checks pass.

How to read it: A structural-ready result means the entered buildings, traps, walls and required levels meet the reviewed checklist. Hero Hall does not need to be maxed for this result.

Boundary: Manual answers do not verify your account. Confirm the upgrade screen in game; gold, storage capacity and a free builder remain separate from the structural verdict.

Sources · th17-18.2026-10-19.2