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Check your village. Find the upgrades standing between you and TH18.
0 met · 0 blockers · 44 unchecked
Checked means answered, whether met or blocked.
Enter completed weapon and Hero Hall levels, then count merged defenses and Firespitters.
Check the structural requirements for TH17 → TH18 using your current village. Gold, storage capacity and builder availability are separate checks in-game.
Enter completed weapon and Hero Hall levels. Count placed buildings, including construction started. Count merged outputs rather than their ingredients. Use the question-mark button or Not sure for anything uncertain. Confirm a section only after checking every listed placement.
The progress bar counts answered checks, including blockers. A partial check only reports blockers found so far. Unanswered or invalid values cannot produce a ready result. Answers reset on reload.
The sourced Hero Hall floor is level 9, derived from the hero-unlock requirement. Count three Multi-Archer Towers, three Ricochet Cannons, one Multi-Gear Tower and two Firespitters. Count the village after merges; consumed ingredients are excluded. This is documented source interpretation, not an in-game account verification.
A public player lookup does not provide complete buildings, traps or walls. This checklist uses manual answers.
No. Supercell's TH18 release notes place that unlock at TH18, after this transition.
Example input: Illustrative input: a TH17 village meets all placement checks and has Hero Hall level 9, but its completed Inferno Artillery is level 4.
Example result: The checker reports one missing requirement: finish Inferno Artillery level 5. Once that completed level is entered, all 44 structural checks pass.
How to read it: A structural-ready result means the entered buildings, traps, walls and required levels meet the reviewed checklist. Hero Hall does not need to be maxed for this result.
Boundary: Manual answers do not verify your account. Confirm the upgrade screen in game; gold, storage capacity and a free builder remain separate from the structural verdict.
Official building-placement rule, published June 2018; not a complete TH18 checklist.
Indexed text supports weapon and merge gates. Post-merge counts and placement exceptions. Generic Hero Hall wording is superseded by the specific unlock mechanic below.
Five weapon levels; keep weapon stage separate from Town Hall level.
Three at TH17; merges to the TH limit are required.
Cross-check with the TH17 minimum-upgrade list: an additional merge beyond TH16's two.
One required merge, using the geared-up Cannon and Archer Tower at level 21.
Two available at TH17; placement is separate from maxing their levels.
Original release reporting: unlock the heroes available at your current Town Hall; maximum Hero Hall level is not the gate.
Dragon Duke unlocks at Hero Hall 9. Combined with the unlock gate, this establishes the current TH17 floor.
Four banners at TH17; all available banners must be placed.
One mandatory hut; buying or leveling helpers is separate.
Describes specific hero-unlock gates rather than a blanket max-level requirement. Corroborated by Clash Ninja; the current final hero unlock is level 9 (Supercell).