Spell Factory
Unlocking and upgrading Lightning Spell adds damage that can be placed anywhere. Learn its current effect through practice instead of carrying unused spell capacity into attacks.

Town Hall 5 · The Foundations era
New unlocks: Air Bomb · Lightning Spell · Spell Factory · Wizard · Wizard Tower
Know exactly what’s max at TH5 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.





The objective at this level
Town Hall 5 adds the Spell Factory and Lightning Spell alongside Wizard, Wizard Tower, and Air Bomb. Offense is no longer only a troop-selection problem: spell timing and placement now affect whether an attack reaches the core. Build that new offensive layer early, then strengthen splash and air defense.
Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.
Unlocking and upgrading Lightning Spell adds damage that can be placed anywhere. Learn its current effect through practice instead of carrying unused spell capacity into attacks.
Research, capacity, and Wizard access reinforce one another. Keeping all three moving produces a larger improvement than an isolated defensive level.
Wizard Tower adds short-range splash coverage while Air Defense handles dedicated air threats. Give them overlapping support without placing every important defense in one easy group.
Each number is the highest level that entity can reach while your Home Village is Town Hall 5. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.
ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .
Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.