Laboratory
Build it early and keep research running. Builder upgrades and troop research progress in parallel, so delaying the Laboratory cannot be recovered by assigning another builder later.

Town Hall 3 · The Foundations era
New unlocks: Bomb · Laboratory · Mortar
Know exactly what’s max at TH3 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.



The objective at this level
Town Hall 3 introduces the Laboratory, Mortar, and Bomb. The Laboratory creates a second progression clock that runs separately from builders, so idle research now represents lost progress. The Mortar also punishes clustered ground troops, giving your base its first major splash-defense anchor.
Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.
Build it early and keep research running. Builder upgrades and troop research progress in parallel, so delaying the Laboratory cannot be recovered by assigning another builder later.
Capacity and troop access make the newly researched levels useful in real attacks instead of leaving upgrades stranded in the Laboratory.
Its splash damage covers groups of ground troops. Place it behind other buildings so attackers cannot remove it immediately from the edge.
Each number is the highest level that entity can reach while your Home Village is Town Hall 3. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.
ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .
Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.