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Town Hall 18
Town Hall 18

Town Hall 18 · The Endgame Forge era

Town Hall 18 Upgrade Guide & Max Levels

New unlocks: Crafting Station · Greedy Raven · Logger · Longshot · Revenge Tower · Smasher · Super Wizard Tower

At TH18, the King maxes at level 110, the Queen at 110, the Grand Warden at 85, Ruin Witch at 4, and walls at 19; Longshot, Smasher, and Logger each reach level 5. Diggy and Builder's Hut/Monolith supercharge progression is being verified following the August update.

6
Heroes
3
Guardians
40
Equipment
31
Troops
17
Spells
9
Sieges
7
New

TH18 quick answer

TH18 hero, troop, and building max levels

Town Hall 18 reference: reviewed hero, troop, Guardian and wall level targets. Diggy and Builder's Hut/Monolith supercharge progression is withheld while the August update data is verified. See the ledger's explicit exclusions before making a current-max plan.

00

New at TH18

7 fresh unlocks
NEWCrafting Station
Crafting Station
Building
NEWGreedy Raven
Greedy Raven
Pet
NEWLO
Logger
Guardian
NEWLO
Longshot
Guardian
NEWRevenge Tower
Revenge Tower
Building
NEWSM
Smasher
Guardian
NEWSuper Wizard Tower
Super Wizard Tower
Building
Guide

TH18 Progression Plan

Practical, offense-first guidance

The objective at this level

Make Guardians, crafted defenses, and revenge scaling serve one base plan

Diggy and Builder's Hut/Monolith supercharge progression is pending verification after the August update. Independently reviewed Town Hall 18 targets include: King and Queen level 110, Grand Warden 85, Ruin Witch 4, and all 325 walls eligible for level 19. Those caps compete across builders, Laboratory time, Dark Elixir, and wall resources, so a useful plan ranks the bottleneck that changes the practiced army or layout first instead of treating every new maximum as equally urgent.

Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.3.1. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.

Priority 1

Guardian choice and Town Hall zone

Longshot, Smasher, and Logger pressure different routes. Select the Guardian that supports the layout's intended Town Hall approach instead of treating one as universally strongest.

Priority 2

Revenge Tower and Super Wizard Tower integration

Revenge scaling, chain pressure, spacing, and surrounding targets determine whether these defenses create a hard decision or simply offer concentrated value.

Priority 3

June caps without queue congestion

Five King, Queen, and Warden levels, Ruin Witch 4, and the remaining level-19 walls draw on different queues. Sequence them around the attack and layout you actually use.

Suggested builder sequence

  1. Keep Laboratory, Camps, Clan Castle, storage, and the first TH18 army current; take Ruin Witch to level 4 only when its rubble sequence is part of that army.
  2. Choose a Guardian from the Town Hall approach the layout is designed to force, then align nearby compartments and traps with that choice.
  3. Place Revenge Tower where the expected battle order can build its pressure, while spacing Super Wizard Tower targets to limit easy chain value.
  4. Evaluate the current crafted defense and Greedy Raven inside a specific defensive or hero plan rather than from unlock novelty alone.
  5. Review replays, revise configurations, then schedule King and Queen 110, Warden 85, and the remaining level-19 walls around resource and builder availability.

Ready to advance when

  • The selected Guardian has a written purpose tied to an expected Town Hall entry or path.
  • Revenge Tower placement accounts for when nearby destruction is likely to occur, not only how protected the tower looks.
  • Super Wizard Tower spacing limits unwanted chain value while still supporting the planned pressure zone.
  • The active crafted defense and Greedy Raven assignment are reviewed after balance, phase, army, or layout changes.
01

The Max-Level Ledger

163 entries · ranked by ceiling
02

Buildings

38 entries · caps to lvl 21
Air DefenseAir DefenseMax 16
Air SweeperAir SweeperMax 7
Archer TowerArcher TowerMax 21
Army CampArmy CampMax 14
BarracksBarracksMax 19
BlacksmithBlacksmithMax 10
Bomb TowerBomb TowerMax 13
CannonCannonMax 21
Clan CastleClan CastleMax 14
Crafting StationCrafting StationMax 1
Dark BarracksDark BarracksMax 13
Dark Elixir DrillDark Elixir DrillMax 11
Dark Elixir StorageDark Elixir StorageMax 13
Dark Spell FactoryDark Spell FactoryMax 8
Elixir CollectorElixir CollectorMax 17
Elixir StorageElixir StorageMax 19
FirespitterFirespitterMax 3
Gold MineGold MineMax 17
Gold StorageGold StorageMax 19
Hero HallHero HallMax 12
Hidden TeslaHidden TeslaMax 17
Inferno TowerInferno TowerMax 12
LaboratoryLaboratoryMax 16
MortarMortarMax 18
Multi-Archer TowerMulti-Archer TowerMax 4
Multi-Gear TowerMulti-Gear TowerMax 3
Pet HousePet HouseMax 12
Revenge TowerRevenge TowerMax 2
Ricochet CannonRicochet CannonMax 4
ScattershotScattershotMax 7
Spell FactorySpell FactoryMax 9
Spell TowerSpell TowerMax 4
Super Wizard TowerSuper Wizard TowerMax 2
THTown HallMax 18
WallWallMax 19
Wizard TowerWizard TowerMax 17
WorkshopWorkshopMax 9
X-BowX-BowMax 13
03

Heroes

6 entries · caps to lvl 110
Archer QueenArcher QueenMax 110
Barbarian KingBarbarian KingMax 110
Dragon DukeDragon DukeMax 25
Grand WardenGrand WardenMax 85
Minion PrinceMinion PrinceMax 95
Royal ChampionRoyal ChampionMax 55
04

Guardians

3 entries · caps to lvl 5
LOLoggerMax 5
LOLongshotMax 5
SMSmasherMax 5
05

Hero Equipment

40 entries · caps to lvl 27
Action FigureAction FigureMax 27
Archer PuppetArcher PuppetMax 18
Barbarian PuppetBarbarian PuppetMax 18
Dark CrownDark CrownMax 27
Dark OrbDark OrbMax 18
Earthquake BootsEarthquake BootsMax 18
Electro BootsElectro BootsMax 27
Electro FangsElectro FangsMax 18
Eternal TomeEternal TomeMax 18
Fire HeartFire HeartMax 18
FireballFireballMax 27
Flame BlowerFlame BlowerMax 18
Frost FlakeFrost FlakeMax 27
Frozen ArrowFrozen ArrowMax 27
Giant ArrowGiant ArrowMax 18
Giant GauntletGiant GauntletMax 27
Haste VialHaste VialMax 18
Healer PuppetHealer PuppetMax 18
Healing TomeHealing TomeMax 18
Henchmen PuppetHenchmen PuppetMax 18
Heroic TorchHeroic TorchMax 27
Hog Rider PuppetHog Rider PuppetMax 18
Invisibility VialInvisibility VialMax 18
Lavaloon PuppetLavaloon PuppetMax 27
Life GemLife GemMax 18
Magic MirrorMagic MirrorMax 27
Metal PantsMetal PantsMax 18
Meteor StaffMeteor StaffMax 27
Noble IronNoble IronMax 18
Rage GemRage GemMax 18
Rage VialRage VialMax 18
Rocket BackpackRocket BackpackMax 27
Rocket SpearRocket SpearMax 27
Royal GemRoyal GemMax 18
Seeking ShieldSeeking ShieldMax 18
Snake BraceletSnake BraceletMax 27
Spiky BallSpiky BallMax 27
Stick HorseStick HorseMax 27
Stun BlasterStun BlasterMax 18
VampstacheVampstacheMax 18
06

Troops

31 entries · caps to lvl 15
Apprentice WardenApprentice WardenMax 4
ArcherArcherMax 14
Baby DragonBaby DragonMax 12
BalloonBalloonMax 13
BarbarianBarbarianMax 13
BowlerBowlerMax 10
DragonDragonMax 13
Dragon RiderDragon RiderMax 6
DruidDruidMax 6
Electro DragonElectro DragonMax 9
Electro TitanElectro TitanMax 5
FurnaceFurnaceMax 4
GiantGiantMax 14
GoblinGoblinMax 10
GolemGolemMax 15
HeadhunterHeadhunterMax 4
HealerHealerMax 11
Hog RiderHog RiderMax 15
Ice GolemIce GolemMax 9
Lava HoundLava HoundMax 8
MinerMinerMax 12
MinionMinionMax 14
P.E.K.K.AP.E.K.K.AMax 13
Root RiderRoot RiderMax 4
Ruin WitchRuin WitchMax 4
ThrowerThrowerMax 4
ValkyrieValkyrieMax 12
Wall BreakerWall BreakerMax 14
WitchWitchMax 8
WizardWizardMax 14
YetiYetiMax 8
07

Spells

17 entries · caps to lvl 13
Angry SpellAngry SpellMax 4
Bat SpellBat SpellMax 8
Clone SpellClone SpellMax 9
Earthquake SpellEarthquake SpellMax 8
Freeze SpellFreeze SpellMax 8
Haste SpellHaste SpellMax 7
Healing SpellHealing SpellMax 12
Ice Block SpellIce Block SpellMax 6
Invisibility SpellInvisibility SpellMax 4
Jump SpellJump SpellMax 5
Lightning SpellLightning SpellMax 13
Overgrowth SpellOvergrowth SpellMax 5
Poison SpellPoison SpellMax 12
Rage SpellRage SpellMax 7
Recall SpellRecall SpellMax 7
Revive SpellRevive SpellMax 5
Skeleton SpellSkeleton SpellMax 8
08

Pets

11 entries · caps to lvl 15
Angry JellyAngry JellyMax 10
Electro OwlElectro OwlMax 15
FrostyFrostyMax 15
Greedy RavenGreedy RavenMax 10
L.A.S.S.IL.A.S.S.IMax 15
Mighty YakMighty YakMax 15
PhoenixPhoenixMax 10
Poison LizardPoison LizardMax 15
SneezySneezyMax 10
Spirit FoxSpirit FoxMax 10
UnicornUnicornMax 15
09

Siege

9 entries · caps to lvl 6
Battle BlimpBattle BlimpMax 6
Battle DrillBattle DrillMax 6
Flame FlingerFlame FlingerMax 5
Log LauncherLog LauncherMax 6
Siege BarracksSiege BarracksMax 6
Sky WagonSky WagonMax 4
Stone SlammerStone SlammerMax 6
Troop LauncherTroop LauncherMax 4
Wall WreckerWall WreckerMax 6
10

Traps

8 entries · caps to lvl 14
Air BombAir BombMax 13
BombBombMax 14
Giant BombGiant BombMax 12
Giga BombGiga BombMax 4
Seeking Air MineSeeking Air MineMax 8
Skeleton TrapSkeleton TrapMax 5
Spring TrapSpring TrapMax 13
Tornado TrapTornado TrapMax 3
10

Data Methodology

Dataset v1.3.1

What these levels mean

Each number is the highest level that entity can reach while your Home Village is Town Hall 18. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.

Hero Equipment rows show the tracked upgrade ceiling for each rarity at TH18; they are not an ownership or unlock list. Common equipment depends on Blacksmith progression, while Epic equipment and later reward-track items can use separate acquisition paths. Confirm ownership and availability in game before planning ore.

How we maintain the dataset

ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .

Coverage limits at Town Hall 18

The ledger includes Home Village entities whose game ID and Town Hall cap are both mapped and reviewed. It is not a claim that every live game entity is covered.

  • Diggy levels 11–15: Officially announced; complete current upgrade economics are being verified. Historical level-10 targets are withheld.
  • Builder’s Hut supercharges: New supercharges announced; current full progression is withheld until stage mappings and economics are verified.
  • Monolith supercharges: New supercharges announced; current full progression is withheld until stage mappings and economics are verified.
  • Builder's Apprentice: The max-level row is tracked, but public catalog provenance is not yet complete.
  • Lab Assistant: The max-level row is tracked, but public catalog provenance is not yet complete.
  • Alchemist: The max-level row is tracked, but public catalog provenance is not yet complete.
  • Prospector: The max-level row is tracked, but public catalog provenance is not yet complete.
  • Helper Hut: Unlocks at Town Hall 9; excluded until a verified entity data ID is available.
  • Meteor Golem: Unlocks at Town Hall 17; excluded until a verified entity data ID is available.
  • Totem Spell: Unlocks at Town Hall 16; excluded until a verified entity data ID is available.