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Town Hall 17
Town Hall 17

Town Hall 17 · The Endgame Forge era

Town Hall 17 Upgrade Guide & Max Levels

New unlocks: Firespitter · Giga Bomb · Multi-Gear Tower · Sky Wagon · Sneezy

Know exactly what’s max at TH17 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.

6
Heroes
40
Equipment
31
Troops
17
Spells
9
Sieges
5
New
00

New at TH17

5 fresh unlocks
NEWFirespitter
Firespitter
Building
NEWGiga Bomb
Giga Bomb
Trap
NEWMulti-Gear Tower
Multi-Gear Tower
Building
NEWSky Wagon
Sky Wagon
Siege
NEWSneezy
Sneezy
Pet
Guide

TH17 Progression Plan

Practical, offense-first guidance

The objective at this level

Coordinate aim settings, burst zones, and pathing as one defensive system

Town Hall 17 adds Firespitter, Multi-Gear Tower, Giga Bomb, Sneezy, and Sky Wagon while raising Ruin Witch to level 3. The extra Ruin Witch durability and summon strength matter only when the army reliably creates and reaches useful rubble; otherwise another research target may improve the practiced attack sooner. Keep one attack pipeline complete, then coordinate its upgrades with the Town Hall zone, Firespitter arcs, Multi-Gear mode, traps, and compartments.

Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.

Priority 1

Town Hall zone and Giga Bomb pathing

The Town Hall area should force a decision before its burst and follow-up effects. Surrounding compartments and traps need to support that route rather than merely crowd the core.

Priority 2

Firespitter aim and Multi-Gear mode

Directional and configurable defenses must cover the entry your base is built to invite. Test their settings together instead of optimizing each defense in isolation.

Priority 3

A complete army before new-option breadth

Sneezy and Sky Wagon add tactical choices, but core housing, research, heroes, pets, spells, and reinforcement capacity still decide whether a plan is deployable.

Suggested builder sequence

  1. Upgrade core offensive buildings and complete the first TH17 army, including its active heroes, pets, spells, siege, and reinforcements.
  2. Add Sneezy or Sky Wagon only after defining its job, and prioritize Ruin Witch level 3 only when replay evidence shows her reaching useful rubble consistently.
  3. Design the Town Hall and Giga Bomb zone around an expected approach, then set traps and compartments to prolong that route.
  4. Aim Firespitters and choose Multi-Gear modes to overlap the planned pressure zone without leaving obvious safe entries elsewhere.
  5. Use replays to revise aim, modes, and pathing before finishing alternate armies, remaining defenses, heroes, pets, traps, and walls.

Ready to advance when

  • The Town Hall zone has an intended attacker route and a clear reason for each nearby trap or compartment.
  • Firespitter aim and Multi-Gear mode reinforce the same layout plan instead of covering unrelated areas by default.
  • At least one TH17 army is fully researched and practiced with its selected heroes, pets, siege, and spells.
  • Replay review has produced at least one deliberate change to defensive aim, mode, or pathing.
01

The Max-Level Ledger

159 entries · ranked by ceiling
02

Buildings

37 entries · caps to lvl 21
Air DefenseAir DefenseMax 15
Air SweeperAir SweeperMax 7
Archer TowerArcher TowerMax 21
Army CampArmy CampMax 13
BarracksBarracksMax 19
BlacksmithBlacksmithMax 10
Bomb TowerBomb TowerMax 12
Builder's HutBuilder's HutMax 7
CannonCannonMax 21
Clan CastleClan CastleMax 13
Dark BarracksDark BarracksMax 13
Dark Elixir DrillDark Elixir DrillMax 11
Dark Elixir StorageDark Elixir StorageMax 12
Dark Spell FactoryDark Spell FactoryMax 8
Elixir CollectorElixir CollectorMax 17
Elixir StorageElixir StorageMax 18
FirespitterFirespitterMax 2
Gold MineGold MineMax 17
Gold StorageGold StorageMax 18
Hero HallHero HallMax 11
Hidden TeslaHidden TeslaMax 16
Inferno TowerInferno TowerMax 11
LaboratoryLaboratoryMax 15
MonolithMonolithMax 4
MortarMortarMax 17
Multi-Archer TowerMulti-Archer TowerMax 3
Multi-Gear TowerMulti-Gear TowerMax 2
Pet HousePet HouseMax 11
Ricochet CannonRicochet CannonMax 3
ScattershotScattershotMax 6
Spell FactorySpell FactoryMax 9
Spell TowerSpell TowerMax 4
THTown HallMax 17
WallWallMax 18
Wizard TowerWizard TowerMax 17
WorkshopWorkshopMax 9
X-BowX-BowMax 12
03

Heroes

6 entries · caps to lvl 100
Archer QueenArcher QueenMax 100
Barbarian KingBarbarian KingMax 100
Dragon DukeDragon DukeMax 20
Grand WardenGrand WardenMax 75
Minion PrinceMinion PrinceMax 90
Royal ChampionRoyal ChampionMax 50
04

Hero Equipment

40 entries · caps to lvl 27
Action FigureAction FigureMax 27
Archer PuppetArcher PuppetMax 18
Barbarian PuppetBarbarian PuppetMax 18
Dark CrownDark CrownMax 27
Dark OrbDark OrbMax 18
Earthquake BootsEarthquake BootsMax 18
Electro BootsElectro BootsMax 27
Electro FangsElectro FangsMax 18
Eternal TomeEternal TomeMax 18
Fire HeartFire HeartMax 18
FireballFireballMax 27
Flame BlowerFlame BlowerMax 18
Frost FlakeFrost FlakeMax 27
Frozen ArrowFrozen ArrowMax 27
Giant ArrowGiant ArrowMax 18
Giant GauntletGiant GauntletMax 27
Haste VialHaste VialMax 18
Healer PuppetHealer PuppetMax 18
Healing TomeHealing TomeMax 18
Henchmen PuppetHenchmen PuppetMax 18
Heroic TorchHeroic TorchMax 27
Hog Rider PuppetHog Rider PuppetMax 18
Invisibility VialInvisibility VialMax 18
Lavaloon PuppetLavaloon PuppetMax 27
Life GemLife GemMax 18
Magic MirrorMagic MirrorMax 27
Metal PantsMetal PantsMax 18
Meteor StaffMeteor StaffMax 27
Noble IronNoble IronMax 18
Rage GemRage GemMax 18
Rage VialRage VialMax 18
Rocket BackpackRocket BackpackMax 27
Rocket SpearRocket SpearMax 27
Royal GemRoyal GemMax 18
Seeking ShieldSeeking ShieldMax 18
Snake BraceletSnake BraceletMax 27
Spiky BallSpiky BallMax 27
Stick HorseStick HorseMax 27
Stun BlasterStun BlasterMax 18
VampstacheVampstacheMax 18
05

Troops

31 entries · caps to lvl 14
Apprentice WardenApprentice WardenMax 4
ArcherArcherMax 13
Baby DragonBaby DragonMax 11
BalloonBalloonMax 12
BarbarianBarbarianMax 12
BowlerBowlerMax 9
DragonDragonMax 12
Dragon RiderDragon RiderMax 5
DruidDruidMax 5
Electro DragonElectro DragonMax 8
Electro TitanElectro TitanMax 4
FurnaceFurnaceMax 4
GiantGiantMax 13
GoblinGoblinMax 9
GolemGolemMax 14
HeadhunterHeadhunterMax 3
HealerHealerMax 10
Hog RiderHog RiderMax 14
Ice GolemIce GolemMax 9
Lava HoundLava HoundMax 7
MinerMinerMax 11
MinionMinionMax 13
P.E.K.K.AP.E.K.K.AMax 12
Root RiderRoot RiderMax 3
Ruin WitchRuin WitchMax 3
ThrowerThrowerMax 3
ValkyrieValkyrieMax 12
Wall BreakerWall BreakerMax 13
WitchWitchMax 7
WizardWizardMax 13
YetiYetiMax 7
06

Spells

17 entries · caps to lvl 12
Angry SpellAngry SpellMax 3
Bat SpellBat SpellMax 7
Clone SpellClone SpellMax 8
Earthquake SpellEarthquake SpellMax 7
Freeze SpellFreeze SpellMax 7
Haste SpellHaste SpellMax 6
Healing SpellHealing SpellMax 11
Ice Block SpellIce Block SpellMax 5
Invisibility SpellInvisibility SpellMax 4
Jump SpellJump SpellMax 5
Lightning SpellLightning SpellMax 12
Overgrowth SpellOvergrowth SpellMax 4
Poison SpellPoison SpellMax 11
Rage SpellRage SpellMax 6
Recall SpellRecall SpellMax 6
Revive SpellRevive SpellMax 4
Skeleton SpellSkeleton SpellMax 8
07

Pets

11 entries · caps to lvl 15
Angry JellyAngry JellyMax 10
DiggyDiggyMax 10
Electro OwlElectro OwlMax 15
FrostyFrostyMax 15
L.A.S.S.IL.A.S.S.IMax 15
Mighty YakMighty YakMax 15
PhoenixPhoenixMax 10
Poison LizardPoison LizardMax 15
SneezySneezyMax 10
Spirit FoxSpirit FoxMax 10
UnicornUnicornMax 15
08

Siege

9 entries · caps to lvl 5
Battle BlimpBattle BlimpMax 5
Battle DrillBattle DrillMax 5
Flame FlingerFlame FlingerMax 5
Log LauncherLog LauncherMax 5
Siege BarracksSiege BarracksMax 5
Sky WagonSky WagonMax 4
Stone SlammerStone SlammerMax 5
Troop LauncherTroop LauncherMax 4
Wall WreckerWall WreckerMax 5
09

Traps

8 entries · caps to lvl 13
Air BombAir BombMax 13
BombBombMax 13
Giant BombGiant BombMax 11
Giga BombGiga BombMax 3
Seeking Air MineSeeking Air MineMax 7
Skeleton TrapSkeleton TrapMax 4
Spring TrapSpring TrapMax 12
Tornado TrapTornado TrapMax 3
10

Data Methodology

Dataset v1.2.0

What these levels mean

Each number is the highest level that entity can reach while your Home Village is Town Hall 17. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.

How we maintain the dataset

ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .

Sources and corrections

Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.