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Town Hall 16
Town Hall 16

Town Hall 16 · The Endgame Forge era

Town Hall 16 Upgrade Guide & Max Levels

New unlocks: Angry Jelly · Multi-Archer Tower · Ricochet Cannon · Ruin Witch · Spirit Fox · Thrower · Troop Launcher

Know exactly what’s max at TH16 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.

6
Heroes
40
Equipment
31
Troops
17
Spells
8
Sieges
7
New
00

New at TH16

7 fresh unlocks
NEWAngry Jelly
Angry Jelly
Pet
NEWMulti-Archer Tower
Multi-Archer Tower
Building
NEWRicochet Cannon
Ricochet Cannon
Building
NEWRuin Witch
Ruin Witch
Troop
NEWSpirit Fox
Spirit Fox
Pet
NEWThrower
Thrower
Troop
NEWTroop Launcher
Troop Launcher
Siege
Guide

TH16 Progression Plan

Practical, offense-first guidance

The objective at this level

Plan permanent defense merges before you remove the source towers from the layout

Town Hall 16 introduces permanent defense merging through the Multi-Archer Tower and Ricochet Cannon, along with Ruin Witch levels 1-2, Spirit Fox, Angry Jelly, Thrower, and Troop Launcher. Ruin Witch converts destroyed-building rubble into pressure, so she needs an army that can create accessible rubble early and protect a non-attacking support troop while she works. Preserve a complete attack, test that sequence, and plan each merge against the coverage the layout will lose.

Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.

Priority 1

Merge prerequisites and replacement coverage

A merge consumes the required source defenses permanently. Max the correct buildings, choose the destination deliberately, and redesign the lanes that previously relied on separate coverage.

Priority 2

Ruin Witch rubble access and support

Ruin Witch cannot create the first opening or fight through a blocked route herself. Define which troops create rubble, how she reaches it, and what protects the spawned pressure before committing Laboratory time.

Priority 3

Builder and resource synchronization

Source-defense upgrades, merged defenses, heroes, pets, Laboratory work, and walls create overlapping bottlenecks. Plan the queues so merge preparation does not stall offense.

Suggested builder sequence

  1. Complete Laboratory, Camps, Clan Castle, storage, and the first TH16 army before expanding into every new option.
  2. Test Ruin Witch levels 1-2 only in an army that creates reachable rubble early; choose pets, Thrower, or Troop Launcher where the same plan gives each unlock a specific job.
  3. Identify the Archer Towers and Cannons needed for merging, then upgrade those prerequisites without stripping one defensive side at once.
  4. Place Multi-Archer Tower and Ricochet Cannon from a revised coverage plan and retest the lanes once their source towers are gone.
  5. Finish alternate armies, heroes, pets, remaining merges, defenses, traps, collectors, and walls after offense and the first layout are stable.

Ready to advance when

  • The source defenses selected for merging meet their requirements and are not relied on as separate anchors in the planned layout.
  • Multi-Archer and Ricochet placements replace specific coverage rather than simply occupying the vacated tiles.
  • The primary army has current research, heroes, pets, housing, spells, siege, and reinforcements.
  • A Ruin Witch plan identifies the first rubble source, her protected route to it, and the job assigned to the spawned Ruin Knights.
  • Builder timing prevents merge preparation from blocking every offensive or hero upgrade at the same time.
01

The Max-Level Ledger

155 entries · ranked by ceiling
02

Buildings

36 entries · caps to lvl 21
Air DefenseAir DefenseMax 14
Air SweeperAir SweeperMax 7
Archer TowerArcher TowerMax 21
Army CampArmy CampMax 12
BarracksBarracksMax 18
BlacksmithBlacksmithMax 9
Bomb TowerBomb TowerMax 11
Builder's HutBuilder's HutMax 6
CannonCannonMax 21
Clan CastleClan CastleMax 12
Dark BarracksDark BarracksMax 13
Dark Elixir DrillDark Elixir DrillMax 11
Dark Elixir StorageDark Elixir StorageMax 11
Dark Spell FactoryDark Spell FactoryMax 8
Eagle ArtilleryEagle ArtilleryMax 7
Elixir CollectorElixir CollectorMax 17
Elixir StorageElixir StorageMax 17
Gold MineGold MineMax 17
Gold StorageGold StorageMax 17
Hero HallHero HallMax 10
Hidden TeslaHidden TeslaMax 15
Inferno TowerInferno TowerMax 10
LaboratoryLaboratoryMax 14
MonolithMonolithMax 3
MortarMortarMax 16
Multi-Archer TowerMulti-Archer TowerMax 2
Pet HousePet HouseMax 10
Ricochet CannonRicochet CannonMax 2
ScattershotScattershotMax 5
Spell FactorySpell FactoryMax 9
Spell TowerSpell TowerMax 3
THTown HallMax 16
WallWallMax 17
Wizard TowerWizard TowerMax 16
WorkshopWorkshopMax 8
X-BowX-BowMax 11
03

Heroes

6 entries · caps to lvl 95
Archer QueenArcher QueenMax 95
Barbarian KingBarbarian KingMax 95
Dragon DukeDragon DukeMax 15
Grand WardenGrand WardenMax 70
Minion PrinceMinion PrinceMax 80
Royal ChampionRoyal ChampionMax 45
04

Hero Equipment

40 entries · caps to lvl 27
Action FigureAction FigureMax 27
Archer PuppetArcher PuppetMax 18
Barbarian PuppetBarbarian PuppetMax 18
Dark CrownDark CrownMax 27
Dark OrbDark OrbMax 18
Earthquake BootsEarthquake BootsMax 18
Electro BootsElectro BootsMax 27
Electro FangsElectro FangsMax 18
Eternal TomeEternal TomeMax 18
Fire HeartFire HeartMax 18
FireballFireballMax 27
Flame BlowerFlame BlowerMax 18
Frost FlakeFrost FlakeMax 27
Frozen ArrowFrozen ArrowMax 27
Giant ArrowGiant ArrowMax 18
Giant GauntletGiant GauntletMax 27
Haste VialHaste VialMax 18
Healer PuppetHealer PuppetMax 18
Healing TomeHealing TomeMax 18
Henchmen PuppetHenchmen PuppetMax 18
Heroic TorchHeroic TorchMax 27
Hog Rider PuppetHog Rider PuppetMax 18
Invisibility VialInvisibility VialMax 18
Lavaloon PuppetLavaloon PuppetMax 27
Life GemLife GemMax 18
Magic MirrorMagic MirrorMax 27
Metal PantsMetal PantsMax 18
Meteor StaffMeteor StaffMax 27
Noble IronNoble IronMax 18
Rage GemRage GemMax 18
Rage VialRage VialMax 18
Rocket BackpackRocket BackpackMax 27
Rocket SpearRocket SpearMax 27
Royal GemRoyal GemMax 18
Seeking ShieldSeeking ShieldMax 18
Snake BraceletSnake BraceletMax 27
Spiky BallSpiky BallMax 27
Stick HorseStick HorseMax 27
Stun BlasterStun BlasterMax 18
VampstacheVampstacheMax 18
05

Troops

31 entries · caps to lvl 13
Apprentice WardenApprentice WardenMax 4
ArcherArcherMax 12
Baby DragonBaby DragonMax 10
BalloonBalloonMax 11
BarbarianBarbarianMax 12
BowlerBowlerMax 8
DragonDragonMax 11
Dragon RiderDragon RiderMax 4
DruidDruidMax 4
Electro DragonElectro DragonMax 7
Electro TitanElectro TitanMax 4
FurnaceFurnaceMax 3
GiantGiantMax 12
GoblinGoblinMax 9
GolemGolemMax 13
HeadhunterHeadhunterMax 3
HealerHealerMax 9
Hog RiderHog RiderMax 13
Ice GolemIce GolemMax 8
Lava HoundLava HoundMax 7
MinerMinerMax 10
MinionMinionMax 12
P.E.K.K.AP.E.K.K.AMax 11
Root RiderRoot RiderMax 3
Ruin WitchRuin WitchMax 2
ThrowerThrowerMax 2
ValkyrieValkyrieMax 11
Wall BreakerWall BreakerMax 11
WitchWitchMax 7
WizardWizardMax 12
YetiYetiMax 6
06

Spells

17 entries · caps to lvl 11
Angry SpellAngry SpellMax 2
Bat SpellBat SpellMax 6
Clone SpellClone SpellMax 8
Earthquake SpellEarthquake SpellMax 7
Freeze SpellFreeze SpellMax 7
Haste SpellHaste SpellMax 5
Healing SpellHealing SpellMax 10
Ice Block SpellIce Block SpellMax 4
Invisibility SpellInvisibility SpellMax 4
Jump SpellJump SpellMax 5
Lightning SpellLightning SpellMax 11
Overgrowth SpellOvergrowth SpellMax 4
Poison SpellPoison SpellMax 10
Rage SpellRage SpellMax 6
Recall SpellRecall SpellMax 5
Revive SpellRevive SpellMax 3
Skeleton SpellSkeleton SpellMax 8
07

Pets

10 entries · caps to lvl 15
Angry JellyAngry JellyMax 10
DiggyDiggyMax 10
Electro OwlElectro OwlMax 15
FrostyFrostyMax 10
L.A.S.S.IL.A.S.S.IMax 15
Mighty YakMighty YakMax 15
PhoenixPhoenixMax 10
Poison LizardPoison LizardMax 15
Spirit FoxSpirit FoxMax 10
UnicornUnicornMax 10
08

Siege

8 entries · caps to lvl 5
Battle BlimpBattle BlimpMax 5
Battle DrillBattle DrillMax 4
Flame FlingerFlame FlingerMax 5
Log LauncherLog LauncherMax 5
Siege BarracksSiege BarracksMax 5
Stone SlammerStone SlammerMax 5
Troop LauncherTroop LauncherMax 3
Wall WreckerWall WreckerMax 5
09

Traps

7 entries · caps to lvl 12
Air BombAir BombMax 11
BombBombMax 12
Giant BombGiant BombMax 10
Seeking Air MineSeeking Air MineMax 6
Skeleton TrapSkeleton TrapMax 4
Spring TrapSpring TrapMax 11
Tornado TrapTornado TrapMax 3
10

Data Methodology

Dataset v1.2.0

What these levels mean

Each number is the highest level that entity can reach while your Home Village is Town Hall 16. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.

How we maintain the dataset

ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .

Sources and corrections

Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.