Merge prerequisites and replacement coverage
A merge consumes the required source defenses permanently. Max the correct buildings, choose the destination deliberately, and redesign the lanes that previously relied on separate coverage.

Town Hall 16 · The Endgame Forge era
New unlocks: Angry Jelly · Multi-Archer Tower · Ricochet Cannon · Ruin Witch · Spirit Fox · Thrower · Troop Launcher
Review the tracked max-level caps at TH16 before you spend a builder-hour. The ledger covers mapped buildings, traps, heroes, Guardians, troops, spells, equipment, pets, and siege machines. Known exclusions are documented below.







The objective at this level
Town Hall 16 introduces permanent defense merging through the Multi-Archer Tower and Ricochet Cannon, along with Ruin Witch levels 1-2, Spirit Fox, Angry Jelly, Thrower, and Troop Launcher. Ruin Witch converts destroyed-building rubble into pressure, so she needs an army that can create accessible rubble early and protect a non-attacking support troop while she works. Preserve a complete attack, test that sequence, and plan each merge against the coverage the layout will lose.
Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.3.1. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.
A merge consumes the required source defenses permanently. Max the correct buildings, choose the destination deliberately, and redesign the lanes that previously relied on separate coverage.
Ruin Witch cannot create the first opening or fight through a blocked route herself. Define which troops create rubble, how she reaches it, and what protects the spawned pressure before committing Laboratory time.
Source-defense upgrades, merged defenses, heroes, pets, Laboratory work, and walls create overlapping bottlenecks. Plan the queues so merge preparation does not stall offense.
Archer QueenMax 95
Barbarian KingMax 95
Dragon DukeMax 15
Grand WardenMax 70
Minion PrinceMax 80
Royal ChampionMax 45Each number is the highest level that entity can reach while your Home Village is Town Hall 16. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.
Hero Equipment rows show the tracked upgrade ceiling for each rarity at TH16; they are not an ownership or unlock list. Common equipment depends on Blacksmith progression, while Epic equipment and later reward-track items can use separate acquisition paths. Confirm ownership and availability in game before planning ore.
ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .
If a live update changed a value, please send us a correction.
The ledger includes Home Village entities whose game ID and Town Hall cap are both mapped and reviewed. It is not a claim that every live game entity is covered.