One complete army with assigned heroes and pets
Root Rider, Battle Drill, newer pets, and an additional hero option create many partial combinations. One researched and practiced plan is more useful than several unfinished experiments.

Town Hall 15 · The Endgame Forge era
New unlocks: Angry Spell · Battle Drill · Diggy · Dragon Duke · Frosty · Furnace · Monolith · Phoenix · Poison Lizard · Revive Spell · Root Rider · Spell Tower
TH15 unlocks Angry Spell level 1, Monolith level 2, Spell Tower level 3, Root Rider level 2, and Battle Drill level 4.
TH15 quick answer
At Town Hall 15, Angry Spell unlocks and maxes at level 1, Monolith at 2, Spell Tower at 3, Root Rider at 2, and Battle Drill at 4. These are reference ceilings; use the guide below to decide which offense, spell role, and defensive mode to prioritize.












The objective at this level
Town Hall 15 adds Monolith and Spell Tower, expands the pet roster, and opens major attack options such as Root Rider, Battle Drill, Dragon Duke access, and Angry Spell through Dark Spell Factory level 8. Angry Spell can redirect affected troops toward defenses, which makes it a pathing tool rather than an automatic replacement for the spells a practiced army already needs. Complete one army, assign every hero and pet a role, and test the spell against a defined entry before funding broader options.
Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.
Root Rider, Battle Drill, newer pets, and an additional hero option create many partial combinations. One researched and practiced plan is more useful than several unfinished experiments.
These defenses are strongest when their placement and mode reinforce expected pathing. Configure them as part of the layout instead of copying a setting without its surrounding structure.
Unlock Angry Spell, then compare its forced defense targeting with the funnel, control, or damage spell it would replace. Upgrade it because a tested army benefits, not simply because it is new.
Archer QueenMax 90
Barbarian KingMax 90
Dragon DukeMax 10
Grand WardenMax 65
Minion PrinceMax 70
Royal ChampionMax 40Each number is the highest level that entity can reach while your Home Village is Town Hall 15. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.
ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .
Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.