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Town Hall 11
Town Hall 11

Town Hall 11 · The Heroes Rise era

Town Hall 11 Upgrade Guide & Max Levels

New unlocks: Eagle Artillery · Electro Dragon · Grand Warden · Ice Golem · Invisibility Spell · Tornado Trap

At TH11, the Grand Warden maxes at level 20; the King reaches 50, the Queen 50, and the Minion Prince 30.

4
Heroes
40
Equipment
21
Troops
12
Spells
0
Sieges
6
New

TH11 quick answer

Grand Warden max level at TH11 is 20

At Town Hall 11, the Barbarian King maxes at level 50, the Archer Queen at 50, the Grand Warden at 20, and the Minion Prince at 30. These are reviewed reference ceilings, while the authored guide below explains a practical upgrade order.

00

New at TH11

6 fresh unlocks
NEWEagle Artillery
Eagle Artillery
Building
NEWElectro Dragon
Electro Dragon
Troop
NEWGrand Warden
Grand Warden
Hero
NEWIce Golem
Ice Golem
Troop
NEWInvisibility Spell
Invisibility Spell
Spell
NEWTornado Trap
Tornado Trap
Trap
Guide

TH11 Progression Plan

Practical, offense-first guidance

The objective at this level

Make the Grand Warden part of one complete army before chasing every TH11 option

Town Hall 11 adds the Grand Warden, Eagle Artillery, Electro Dragon, Ice Golem, Invisibility Spell, and Tornado Trap. The Warden changes both army durability and timing, while the Eagle punishes large deployments from across the base. Build one army around a clear Warden mode and ability plan, then use the defensive additions to increase path pressure rather than simply add damage to the core.

Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.

Priority 1

Grand Warden and primary army synergy

The Warden's mode and ability timing must fit the army. Upgrade him alongside the troops and spells that will actually benefit from that support.

Priority 2

Laboratory, Camps, Clan Castle, and spell buildings

TH11 strategies rely on complete capacity and researched support. Establish the full attack pipeline before the defensive backlog consumes every builder.

Priority 3

Eagle Artillery path pressure

The Eagle affects deployment order and direction. Protect it without putting every major defense into one compact spell target.

Suggested builder sequence

  1. Upgrade Laboratory, Camps, Clan Castle, and spell capacity, then select the first TH11 army to complete.
  2. Place the Grand Warden and practice his ground or air mode plus ability timing with that army.
  3. Research the chosen troops and spells before branching into Electro Dragon, Ice Golem, or Invisibility combinations you do not yet use.
  4. Build Eagle Artillery and Tornado Trap, then improve defenses that extend the path through its pressure zone.
  5. Finish secondary armies, heroes, remaining defenses, collectors, and walls after the main attack is war-ready.

Ready to advance when

  • The Grand Warden's mode and ability timing have a defined purpose in the primary army.
  • A full TH11 army has current research, housing, spells, and reinforcement capacity.
  • Eagle Artillery placement creates path pressure without forming an easy high-value spell cluster.
  • Hero downtime and Laboratory work follow a schedule that preserves a usable farming plan.
01

The Max-Level Ledger

112 entries · ranked by ceiling
02

Buildings

28 entries · caps to lvl 15
Air DefenseAir DefenseMax 9
Air SweeperAir SweeperMax 7
Archer TowerArcher TowerMax 15
Army CampArmy CampMax 9
BarracksBarracksMax 13
BlacksmithBlacksmithMax 4
Bomb TowerBomb TowerMax 6
CannonCannonMax 15
Clan CastleClan CastleMax 7
Dark BarracksDark BarracksMax 8
Dark Elixir DrillDark Elixir DrillMax 8
Dark Elixir StorageDark Elixir StorageMax 6
Dark Spell FactoryDark Spell FactoryMax 5
Eagle ArtilleryEagle ArtilleryMax 2
Elixir CollectorElixir CollectorMax 14
Elixir StorageElixir StorageMax 12
Gold MineGold MineMax 14
Gold StorageGold StorageMax 12
Hero HallHero HallMax 5
Hidden TeslaHidden TeslaMax 9
Inferno TowerInferno TowerMax 5
LaboratoryLaboratoryMax 9
MortarMortarMax 10
Spell FactorySpell FactoryMax 6
THTown HallMax 11
WallWallMax 12
Wizard TowerWizard TowerMax 10
X-BowX-BowMax 5
03

Heroes

4 entries · caps to lvl 50
Archer QueenArcher QueenMax 50
Barbarian KingBarbarian KingMax 50
Grand WardenGrand WardenMax 20
Minion PrinceMinion PrinceMax 30
04

Hero Equipment

40 entries · caps to lvl 15
Action FigureAction FigureMax 15
Archer PuppetArcher PuppetMax 12
Barbarian PuppetBarbarian PuppetMax 12
Dark CrownDark CrownMax 15
Dark OrbDark OrbMax 12
Earthquake BootsEarthquake BootsMax 12
Electro BootsElectro BootsMax 15
Electro FangsElectro FangsMax 12
Eternal TomeEternal TomeMax 12
Fire HeartFire HeartMax 12
FireballFireballMax 15
Flame BlowerFlame BlowerMax 12
Frost FlakeFrost FlakeMax 15
Frozen ArrowFrozen ArrowMax 15
Giant ArrowGiant ArrowMax 12
Giant GauntletGiant GauntletMax 15
Haste VialHaste VialMax 12
Healer PuppetHealer PuppetMax 12
Healing TomeHealing TomeMax 12
Henchmen PuppetHenchmen PuppetMax 12
Heroic TorchHeroic TorchMax 15
Hog Rider PuppetHog Rider PuppetMax 12
Invisibility VialInvisibility VialMax 12
Lavaloon PuppetLavaloon PuppetMax 15
Life GemLife GemMax 12
Magic MirrorMagic MirrorMax 15
Metal PantsMetal PantsMax 12
Meteor StaffMeteor StaffMax 15
Noble IronNoble IronMax 12
Rage GemRage GemMax 12
Rage VialRage VialMax 12
Rocket BackpackRocket BackpackMax 15
Rocket SpearRocket SpearMax 15
Royal GemRoyal GemMax 12
Seeking ShieldSeeking ShieldMax 12
Snake BraceletSnake BraceletMax 15
Spiky BallSpiky BallMax 15
Stick HorseStick HorseMax 15
Stun BlasterStun BlasterMax 12
VampstacheVampstacheMax 12
05

Troops

21 entries · caps to lvl 8
ArcherArcherMax 8
Baby DragonBaby DragonMax 6
BalloonBalloonMax 7
BarbarianBarbarianMax 8
BowlerBowlerMax 3
DragonDragonMax 6
Electro DragonElectro DragonMax 2
GiantGiantMax 8
GoblinGoblinMax 7
GolemGolemMax 7
HealerHealerMax 5
Hog RiderHog RiderMax 7
Ice GolemIce GolemMax 3
Lava HoundLava HoundMax 4
MinerMinerMax 5
MinionMinionMax 7
P.E.K.K.AP.E.K.K.AMax 7
ValkyrieValkyrieMax 6
Wall BreakerWall BreakerMax 6
WitchWitchMax 4
WizardWizardMax 8
06

Spells

12 entries · caps to lvl 8
Bat SpellBat SpellMax 4
Clone SpellClone SpellMax 5
Earthquake SpellEarthquake SpellMax 5
Freeze SpellFreeze SpellMax 6
Haste SpellHaste SpellMax 5
Healing SpellHealing SpellMax 7
Invisibility SpellInvisibility SpellMax 2
Jump SpellJump SpellMax 3
Lightning SpellLightning SpellMax 8
Poison SpellPoison SpellMax 5
Rage SpellRage SpellMax 5
Skeleton SpellSkeleton SpellMax 4
09

Traps

7 entries · caps to lvl 8
Air BombAir BombMax 5
BombBombMax 8
Giant BombGiant BombMax 5
Seeking Air MineSeeking Air MineMax 3
Skeleton TrapSkeleton TrapMax 4
Spring TrapSpring TrapMax 6
Tornado TrapTornado TrapMax 2

Hero Pets

0 entries · locked
No pets at this Town Hall
The Pet House and your first pets unlock at Town Hall 14. Keep climbing — the L.A.S.S.I awaits.
Unlocks at TH14
10

Data Methodology

Dataset v1.2.0

What these levels mean

Each number is the highest level that entity can reach while your Home Village is Town Hall 11. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.

How we maintain the dataset

ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .

Sources and corrections

Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.