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Town Hall 10
Town Hall 10

Town Hall 10 · The Heroes Rise era

Town Hall 10 Upgrade Guide & Max Levels

New unlocks: Bat Spell · Bowler · Clone Spell · Inferno Tower · Miner

Know exactly what’s max at TH10 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.

3
Heroes
40
Equipment
19
Troops
11
Spells
0
Sieges
5
New
00

New at TH10

5 fresh unlocks
NEWBat Spell
Bat Spell
Spell
NEWBowler
Bowler
Troop
NEWClone Spell
Clone Spell
Spell
NEWInferno Tower
Inferno Tower
Building
NEWMiner
Miner
Troop
Guide

TH10 Progression Plan

Practical, offense-first guidance

The objective at this level

Use Inferno Towers to shape paths while Miner and Bowler open new attack styles

Town Hall 10 introduces Inferno Tower, Miner, Bowler, Clone Spell, and Bat Spell. These unlocks reward very different attack plans, while Inferno mode creates a similar choice on defense. Instead of upgrading everything by novelty, decide which army has the best fit for your heroes and practice time, then build the offensive and defensive settings around that decision.

Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.

Priority 1

Laboratory, Camps, Clan Castle, and spell capacity

A TH10 army needs its full housing, reinforcement, and spell plan. These upgrades raise the ceiling of every chosen strategy before individual defenses can do so.

Priority 2

One Miner, Bowler, or existing army path

New troops are options, not mandatory pivots. Upgrade the path that fits current hero availability and the bases you actually attack.

Priority 3

Inferno Tower mode and coverage

Single and multi-target modes answer different threats. Place Infernos so their mode complements splash damage, traps, and path length instead of setting both identically by habit.

Suggested builder sequence

  1. Upgrade Laboratory, Camps, Clan Castle, and spell capacity, then start the longest research in the chosen army.
  2. Keep Queen, King, and Minion Prince upgrades moving around the hero requirements of farming and war days.
  3. Test Miner, Bowler, Clone, or Bat interactions before spending books and hammers on a strategy you have not practiced.
  4. Build Inferno Towers and choose modes from the layout's intended matchups, then upgrade Air Defense and splash coverage.
  5. Finish secondary research, defenses, traps, collectors, and walls while maintaining the primary army and hero lanes.

Ready to advance when

  • One TH10 attack has current housing, spells, Clan Castle capacity, and the required hero support.
  • Inferno modes are chosen deliberately and supported by the surrounding layout and traps.
  • Heroes are progressing without repeatedly cancelling the only army the account can execute well.
  • New troop and spell investments reflect tested plans rather than unlock order alone.
01

The Max-Level Ledger

106 entries · ranked by ceiling
02

Buildings

27 entries · caps to lvl 13
Air DefenseAir DefenseMax 8
Air SweeperAir SweeperMax 6
Archer TowerArcher TowerMax 13
Army CampArmy CampMax 8
BarracksBarracksMax 12
BlacksmithBlacksmithMax 3
Bomb TowerBomb TowerMax 4
CannonCannonMax 13
Clan CastleClan CastleMax 6
Dark BarracksDark BarracksMax 7
Dark Elixir DrillDark Elixir DrillMax 7
Dark Elixir StorageDark Elixir StorageMax 6
Dark Spell FactoryDark Spell FactoryMax 5
Elixir CollectorElixir CollectorMax 13
Elixir StorageElixir StorageMax 11
Gold MineGold MineMax 13
Gold StorageGold StorageMax 11
Hero HallHero HallMax 4
Hidden TeslaHidden TeslaMax 8
Inferno TowerInferno TowerMax 3
LaboratoryLaboratoryMax 8
MortarMortarMax 8
Spell FactorySpell FactoryMax 5
THTown HallMax 10
WallWallMax 11
Wizard TowerWizard TowerMax 9
X-BowX-BowMax 4
03

Heroes

3 entries · caps to lvl 40
Archer QueenArcher QueenMax 40
Barbarian KingBarbarian KingMax 40
Minion PrinceMinion PrinceMax 20
04

Hero Equipment

40 entries · caps to lvl 15
Action FigureAction FigureMax 15
Archer PuppetArcher PuppetMax 12
Barbarian PuppetBarbarian PuppetMax 12
Dark CrownDark CrownMax 15
Dark OrbDark OrbMax 12
Earthquake BootsEarthquake BootsMax 12
Electro BootsElectro BootsMax 15
Electro FangsElectro FangsMax 12
Eternal TomeEternal TomeMax 12
Fire HeartFire HeartMax 12
FireballFireballMax 15
Flame BlowerFlame BlowerMax 12
Frost FlakeFrost FlakeMax 15
Frozen ArrowFrozen ArrowMax 15
Giant ArrowGiant ArrowMax 12
Giant GauntletGiant GauntletMax 15
Haste VialHaste VialMax 12
Healer PuppetHealer PuppetMax 12
Healing TomeHealing TomeMax 12
Henchmen PuppetHenchmen PuppetMax 12
Heroic TorchHeroic TorchMax 15
Hog Rider PuppetHog Rider PuppetMax 12
Invisibility VialInvisibility VialMax 12
Lavaloon PuppetLavaloon PuppetMax 15
Life GemLife GemMax 12
Magic MirrorMagic MirrorMax 15
Metal PantsMetal PantsMax 12
Meteor StaffMeteor StaffMax 15
Noble IronNoble IronMax 12
Rage GemRage GemMax 12
Rage VialRage VialMax 12
Rocket BackpackRocket BackpackMax 15
Rocket SpearRocket SpearMax 15
Royal GemRoyal GemMax 12
Seeking ShieldSeeking ShieldMax 12
Snake BraceletSnake BraceletMax 15
Spiky BallSpiky BallMax 15
Stick HorseStick HorseMax 15
Stun BlasterStun BlasterMax 12
VampstacheVampstacheMax 12
05

Troops

19 entries · caps to lvl 7
ArcherArcherMax 7
Baby DragonBaby DragonMax 4
BalloonBalloonMax 6
BarbarianBarbarianMax 7
BowlerBowlerMax 2
DragonDragonMax 5
GiantGiantMax 7
GoblinGoblinMax 7
GolemGolemMax 5
HealerHealerMax 4
Hog RiderHog RiderMax 6
Lava HoundLava HoundMax 3
MinerMinerMax 3
MinionMinionMax 6
P.E.K.K.AP.E.K.K.AMax 6
ValkyrieValkyrieMax 5
Wall BreakerWall BreakerMax 5
WitchWitchMax 3
WizardWizardMax 7
06

Spells

11 entries · caps to lvl 7
Bat SpellBat SpellMax 3
Clone SpellClone SpellMax 3
Earthquake SpellEarthquake SpellMax 4
Freeze SpellFreeze SpellMax 5
Haste SpellHaste SpellMax 4
Healing SpellHealing SpellMax 7
Jump SpellJump SpellMax 3
Lightning SpellLightning SpellMax 7
Poison SpellPoison SpellMax 4
Rage SpellRage SpellMax 5
Skeleton SpellSkeleton SpellMax 3
09

Traps

6 entries · caps to lvl 7
Air BombAir BombMax 4
BombBombMax 7
Giant BombGiant BombMax 4
Seeking Air MineSeeking Air MineMax 3
Skeleton TrapSkeleton TrapMax 4
Spring TrapSpring TrapMax 5

Hero Pets

0 entries · locked
No pets at this Town Hall
The Pet House and your first pets unlock at Town Hall 14. Keep climbing — the L.A.S.S.I awaits.
Unlocks at TH14
10

Data Methodology

Dataset v1.2.0

What these levels mean

Each number is the highest level that entity can reach while your Home Village is Town Hall 10. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.

How we maintain the dataset

ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .

Sources and corrections

Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.