Laboratory, Camps, Clan Castle, and spell capacity
A TH10 army needs its full housing, reinforcement, and spell plan. These upgrades raise the ceiling of every chosen strategy before individual defenses can do so.

Town Hall 10 · The Heroes Rise era
New unlocks: Bat Spell · Bowler · Clone Spell · Inferno Tower · Miner
Review the tracked max-level caps at TH10 before you spend a builder-hour. The ledger covers mapped buildings, traps, heroes, Guardians, troops, spells, equipment, pets, and siege machines. Known exclusions are documented below.





The objective at this level
Town Hall 10 introduces Inferno Tower, Miner, Bowler, Clone Spell, and Bat Spell. These unlocks reward very different attack plans, while Inferno mode creates a similar choice on defense. Instead of upgrading everything by novelty, decide which army has the best fit for your heroes and practice time, then build the offensive and defensive settings around that decision.
Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.3.1. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.
A TH10 army needs its full housing, reinforcement, and spell plan. These upgrades raise the ceiling of every chosen strategy before individual defenses can do so.
New troops are options, not mandatory pivots. Upgrade the path that fits current hero availability and the bases you actually attack.
Single and multi-target modes answer different threats. Place Infernos so their mode complements splash damage, traps, and path length instead of setting both identically by habit.
Archer QueenMax 40
Barbarian KingMax 40
Minion PrinceMax 20Each number is the highest level that entity can reach while your Home Village is Town Hall 10. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.
Hero Equipment rows show the tracked upgrade ceiling for each rarity at TH10; they are not an ownership or unlock list. Common equipment depends on Blacksmith progression, while Epic equipment and later reward-track items can use separate acquisition paths. Confirm ownership and availability in game before planning ore.
ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .
If a live update changed a value, please send us a correction.
The ledger includes Home Village entities whose game ID and Town Hall cap are both mapped and reviewed. It is not a claim that every live game entity is covered.