Army Camp
Housing space affects every attack, so establish your full TH1 army capacity before treating the Cannon or collectors as the main project.

Town Hall 1 · The Foundations era
New unlocks: Archer · Army Camp · Barbarian · Barracks · Cannon · Elixir Collector · Elixir Storage · Giant · Gold Mine · Gold Storage · Town Hall
Know exactly what’s max at TH1 before you spend a single builder-hour. Every building, trap, hero, troop, spell, piece of equipment and siege — measured to its ceiling.










The objective at this level
Town Hall 1 is a short onboarding stage. Its value is learning how collectors, storages, troop training, army capacity, and basic defense fit together. Build each available system, run a few attacks, and move forward once the loop makes sense; there is no strategic benefit in stretching this level out.
Written by Patrick Nguyen. Reviewed against ClashVault dataset v1.2.0. This sequence is a flexible default: keep upgrades that improve your regular army ahead of optional defensive polish.
Housing space affects every attack, so establish your full TH1 army capacity before treating the Cannon or collectors as the main project.
Use Barbarians, Archers, and Giants long enough to see the difference between damage, range, and tanking instead of training one unit blindly.
Keep Gold and Elixir capacity ahead of the next purchase so progress is never blocked by a storage ceiling.
Each number is the highest level that entity can reach while your Home Village is Town Hall 1. It is a reference ceiling, not an upgrade-priority ranking or a snapshot of one player’s base.
ClashVault maps entity IDs from real player exports, then checks level caps against update notes, in-game observations, and established community references. The current dataset was reviewed on .
Review the official June 2026 update notes, Clash of Clans Wiki, and Clash Ninja. If a live update changed a value, please send us a correction.