Plan each attack around the marked chest
Chests sit in specific buildings, and a single attack can collect at most one.
- 01TargetPath to the building holding the chest
Destroy the marked target; a win that misses it collects nothing.
- 02PaceCollect three chests per window
Find all three before the 48-hour timer refreshes the next batch.
- 03StoreLeave headroom before opening chests
Spend Gold and Elixir down first so a resource chest adds to real progress.
ClashVault editorial visual. Use the reviewed guide below for exact mechanics, dates, and limitations.
Last checked: October 10, 2026. Dates and eligibility for the current run come from Supercell's October calendar. Core mechanics come from Supercell's original Treasure Hunt announcement, which predates this run, so confirm anything marked "check in game" before you plan around it. Chest odds are reported by secondary sources and labeled as such. Probability examples and planning advice are ClashVault editorial analysis, not promises of what any account will receive.
Treasure Hunt is back for October 10–17, 2026, and it is one of the simplest events in Clash of Clans: attack in the Home Village, break the right building, and collect a chest. The useful question is not how to play it but how to fit it around everything else running this week, and how much the chests are actually worth to your plan.
Current run: dates and eligibility
| Detail | October 2026 run |
|---|---|
| First day | October 10, 2026 |
| Last day | October 17, 2026 |
| Town Hall requirement | Town Hall 3 and above |
| Where chests appear | Home Village attacks |
These dates and the Town Hall 3 minimum come from Supercell's October announcement. That post lists calendar days only. It does not publish an exact start or end time, so this guide does not invent one. Read the event timer in game, and treat the final day as a day to finish rather than a day to start.
The minimum has moved over time. When Treasure Hunt first launched, Supercell opened it to Town Hall 6 and above and ran it for 20 days. This run is shorter and open to far more accounts, so advice written for the original event can overstate how many chests are available.
How Treasure Hunt works
The mechanics below come from Supercell's original Treasure Hunt announcement. Supercell has not republished full rules for this run, so treat each point as the launch design and check the event panel for anything that has changed.
- Chests come from destroying specific buildings. During a Home Village attack, certain buildings and defenses can hold a chest. Destroy the marked target to find it.
- One chest per attack at most. A single battle cannot give you more than one, however many buildings you destroy.
- Three chests per 48-hour window. After you find three, you wait for the event timer to refresh before more appear.
- Rarity is revealed after the battle. You hit the chest with a hammer four times to reveal its rarity, and it then opens automatically.
- Four rarities. Common, Rare, Epic and Legendary.
- Rewards scale with your account. Contents depend on your Town Hall and Builder Hall levels.
That last point matters more than it looks. A chest's value depends on your levels, so a Rare chest for one player is not the same reward as a Rare chest for a clanmate at a different Town Hall. Compare chests against your own needs, not against screenshots.
What can be inside
Supercell's launch description lists Gold, Elixir and Dark Elixir; Builder Gold and Builder Elixir; Capital Gold; Magic Items; decorations; and, rarely, Hero Skins or Hero Equipment. Higher rarities are where the scarcer rewards sit. None of these is a guaranteed drop, and the exact pool for October 2026 may differ from the launch list. The event screen has a drop-rate panel, and that panel is the authority for this run.
Chest odds, and what they mean over a whole event
Community guides, including TheClick's October 2026 overview, report these rarity chances:
| Rarity | Reported chance |
|---|---|
| Common | 58% |
| Rare | 32% |
| Epic | 8% |
| Legendary | 2% |
These are secondary figures, not numbers Supercell published in its announcement. Open the in-game drop-rate panel and use what it shows if it differs.
If the reported odds hold, here is what they imply. This is plain probability arithmetic on the table above. It assumes each chest is independent and that you collect every chest available to you.
| Chests collected | Chance of at least one Epic or better | Chance of at least one Legendary |
|---|---|---|
| 3 (one window) | about 27% | about 6% |
| 6 (two windows) | about 47% | about 11% |
| 12 (four windows) | about 72% | about 22% |
The working rule is that a Legendary chest is a pleasant surprise, not a plan. Even a player who collects every chest of the week ends it without a Legendary nearly four times out of five. An Epic or better is likely if you play the whole event, but still not certain.
The arithmetic: a chest is Epic or better 10% of the time, so missing that tier on twelve chests in a row has a probability of 0.9 to the power of 12, about 28%. Missing Legendary on twelve chests is 0.98 to the power of 12, about 78%.
How many chests can you actually get?
Under the launch rules of three chests per 48 hours, an eight-day event contains about four refresh windows, so roughly twelve chests is the ceiling. The real number depends on when the first window opens relative to the event start, and on whether you play early enough in each window to use it fully. Treat twelve as an upper bound and check the event panel's counter for the true figure.
The bigger loss is usually idle windows, not bad luck. A window you never start is three chests gone, which costs more than any unlucky roll. If you can only play a few times this week, spread those sessions so each 48-hour window gets at least one attack session, rather than playing several sessions back to back.
A simple routine
- Start of a window: make up to three normal attacks you would have made anyway. Destroying the marked target in each one collects that window's chests.
- Watch the counter: once it shows three for the window, stop attacking for chests and attack only for your other goals.
- Next refresh: repeat. Put a reminder roughly 48 hours after your first chest so the refresh doesn't pass unnoticed.
- Final day: check whether a window is still open, and collect any remaining chests before the event timer ends.
Use the same attacks for this week's other events
Treasure Hunt overlaps several other October events on ClashVault's event calendar. The same Home Village attacks can serve more than one of them, which is the cheapest way to get value from the week.
- Portal Panic Medal Event (through October 25). Home Village battles also collect Sour Elixir for the medal track. A chest attack is a medal attack too. Our Portal Panic guide covers the medal budget.
- Resource Collector Boost (October 12–14, Town Hall 8+). Collectors produce four times faster for this window, so storages fill faster than usual. A chest can still pay out into a full storage, but a resource reward claimed while that storage is already over its cap is lost entirely (see storage headroom below). Spend resources down before your chest attacks, not after.
- Battle Options: The Second Curse (from October 17). This starts on Treasure Hunt's last day, so the two briefly overlap. Your final chest attacks can also use whichever Battle Options reward you pick.
Dates in this section come from Supercell's October calendar. Check each event's own timer in game, because they do not all open and close at the same moment.
Turning chest rewards into progress
Chest rewards land at random, so build your plan on what you already have and treat chests as a bonus. A few practical habits:
Leave storage headroom. According to the Clash of Clans Wiki, a chest pays its resources in full even when they push a storage past its cap, and the game warns you when that happens. The loss comes after that: a resource reward claimed while the storage is already over its cap is lost completely, not trimmed to fit. Supercell has not published this rule, so treat it as community-documented. If Gold or Elixir is full or over, start an upgrade before your chest attacks, not after.
Hold Magic Items until you know the target. A Book or Hammer is most valuable on your longest or most expensive upgrade, not the next one in line. Before you use one, check the Magic Items tool and our Magic Item priority guide for where it saves the most time.
Don't change equipment plans for one drop. Ore or an equipment piece from a chest is welcome, but it is not a reason to abandon an upgrade path you planned. Use the Ore Calculator to see what the new ore actually covers before redirecting it.
Value cosmetics as cosmetics. A Hero Skin or decoration from a high-rarity chest has no combat effect. Enjoy it, but don't count it as progression.
Builder Base and lower Town Halls
Chests come from Home Village attacks, but Supercell's launch description says their contents scale with both your Town Hall and Builder Hall levels and can include Builder Base resources. If your Builder Base is behind, a Builder resource drop can matter more to you than the same rarity would to a player whose Builder Base is maxed.
This run opens at Town Hall 3, far lower than the original event's Town Hall 6. A newer account's chests are scaled to its levels, so the absolute amounts are smaller. Measured against what that account can store and spend, they can still be a larger share of its progress. Low Town Halls also have small storages, which makes headroom the first thing to check.
When Treasure Hunt comes back
Treasure Hunt has returned several times since its launch. ClashVault's calendar records a July 16–21, 2026 run before this one. Supercell has not announced a fixed schedule, so we won't predict the next date. When it returns, check three things before reusing this plan:
- Town Hall minimum. It has changed between runs.
- Event length. Fewer days means fewer refresh windows and fewer chests.
- Drop-rate panel. Odds and reward pools are set per event. Compare them with the table above before you rely on it.
We update this guide when a run is announced. The "Last checked" date at the top shows when we last verified it.
Quick answers
Do I have to destroy the whole base? No. You need to destroy the building or defense holding the chest. A battle that misses it does not collect that chest, so plan a path to it if it sits deep in the base.
Can one attack give two chests? Not under the launch rules, which cap it at one chest per attack.
Do Builder Base attacks count? Supercell's launch description ties chests to Home Village attacks. Builder Base levels affect what is inside, not where chests are found. Check the event panel if this run differs.
Are the odds the same for everyone? The reported rarity chances are not tied to Town Hall, but what each rarity contains is. Check the in-game drop-rate panel for this run.
What happens to unopened windows after the event? Don't count on carrying anything over. Collect what is available before the event timer ends.
Is a Legendary chest guaranteed after enough tries? Nothing in Supercell's announcement says so. Under the reported odds, twelve chests still leave about a 78% chance of no Legendary. Plan as if you won't get one.





