Pool points toward one clan tier
Every member's points add to one clan total, and each threshold unlocks a reward tier for everyone.
- 01EnrollComplete at least one challenge
Starting a challenge uses one of the clan's 50 slots and ties you to its games.
- 02PickRank challenges by points per minute
Take tasks you would finish anyway and discard narrow ones early.
- 03ChooseSpend rewards on your bottleneck
Take time skips when builders are busy and resources when they sit idle.
ClashVault editorial visual. Use the reviewed guide below for exact mechanics, dates, and limitations.
Last checked: October 10, 2026. Dates for the current run come from Supercell's October calendar. Eligibility, participant slots, reward collection and the Treasury rules come from Supercell's support articles. Point caps and tier thresholds come from Supercell announcements, some of them older, and from a secondary tracker where Supercell has not restated them; each is labeled where it appears. Member counts, attack estimates and planning advice are ClashVault arithmetic and editorial analysis, not promises of what any clan will receive.
Clan Games is the monthly event where a whole clan pools challenge points to unlock a shared reward track. Most advice stops at "do the easy tasks". The more useful question for a clan leader or an ambitious member is arithmetic: how many points the clan needs, how many active players that takes, and how many attacks each of them must spend. Get that right and the top tier stops being a last-day scramble.
Current run: October 2026
| Detail | October 2026 Clan Games |
|---|---|
| First day | October 22, 2026 |
| Last day | October 28, 2026 |
| Town Hall requirement | Town Hall 6 and above |
| Personal point cap | Not stated in the October post; check the event screen |
| Points for the extra reward | 4,000 (last stated by Supercell in December 2025) |
The dates come from Supercell's October announcement, which lists calendar days only. It does not give a start or end hour, so this guide does not invent one. Read the timer on the Clan Games Caravan once it appears. The Town Hall 6 minimum comes from Supercell's About Clan Games article.
October's run overlaps three other events on ClashVault's event calendar. The second Resource Collector Boost (October 26–28, Town Hall 8+) lands in the last three days. The Cosmic Streak community event, which asks for an attack on seven consecutive days, runs through the whole Clan Games week. The Portal Panic medal event ends on October 25. A Clan Games attack can count toward all three, so plan one set of attacks rather than three.
This section is the part of the guide we update each month. Everything below it describes how Clan Games work in general.
How Clan Games work
Supercell's support articles describe the core rules, and none of them is tied to a particular month:
- Challenges earn points. You start a challenge from the Caravan, complete it, and receive points, then pick another. Some challenges can only be completed in the Home Village, some in the Builder Base and some in a Clan War (Challenges and Points).
- Points are pooled. Everyone's points add to one clan total, and each threshold the total passes unlocks a reward tier for the whole clan.
- There is a personal cap. Once you reach it, you can no longer take challenges.
- Expired challenges can be revived with Gems or discarded so you can pick another.
- Fifty participant slots. Starting a challenge enrolls you and uses one of the clan's 50 slots, and the slot stays used even if you later leave (About Clan Games).
- You are tied to your first clan. After you start a challenge you cannot play another clan's Clan Games that month. You collect rewards from the clan where you completed at least one challenge, even if you were removed from it.
Supercell's 2021 Clan Games changes added detail that still shapes the event: tasks were rebalanced so each can be completed in one to five attacks with a time limit of no more than 24 hours, Home Village tasks were set at roughly 150–300 points per attack and Builder Base tasks at 100–150, and the revive cost became 5–20 Gems. That post is five years old. Treat its numbers as the design intent, not a guarantee for the current board.
Reward tiers and the extra reward
Supercell's Clan Games Rewards article sets out how rewards are claimed:
- After the games end, you choose one reward from each tier your clan unlocked.
- You must complete at least one challenge to be eligible.
- Reaching your personal maximum of assigned points earns one extra reward from any unlocked tier.
- Rewards are kept for 7 days. After that, uncollected rewards disappear.
The tier thresholds below come from Supercell's May 2019 Clan Games post, the last time Supercell published the full ladder in an announcement. Clash Ninja's Clan Games tracker, a secondary source, lists the same six thresholds for September 2026, so they appear unchanged.
| Tier | Clan points needed |
|---|---|
| I | 3,000 |
| II | 7,500 |
| III | 12,000 |
| IV | 18,000 |
| V | 30,000 |
| VI | 50,000 |
The reward choices inside each tier change every month, so we don't list them here. Clash Ninja reports that they usually appear about a day before the games begin; the in-game Caravan is the authority.
The 4,000 or 10,000 question
For years the personal cap was 4,000 points, the figure in Supercell's 2019 post. In its December 2025 calendar, Supercell raised the cap to 10,000 "this season" to make the top rewards easier for clans with fewer active members, while keeping the extra reward at 4,000. Supercell has not said publicly whether that became permanent. Clash Ninja's tracker shows a 10,000 cap for September 2026, but that is a secondary report. Open the Caravan on the first day and read your own cap before you plan.
The difference is large. Under the old rule, earning the extra reward and hitting the cap were the same thing. Under the 10,000 rule, 4,000 still earns the extra reward, and the remaining 6,000 points only help the clan.
How many active players does your clan need?
This is the planning table most clans never make. It divides each tier's threshold by the personal cap and rounds up, assuming every counted player earns the full cap.
| Tier | Points | Players at a 4,000 cap | Players at a 10,000 cap |
|---|---|---|---|
| I | 3,000 | 1 | 1 |
| II | 7,500 | 2 | 1 |
| III | 12,000 | 3 | 2 |
| IV | 18,000 | 5 | 2 |
| V | 30,000 | 8 | 3 |
| VI | 50,000 | 13 | 5 |
Real clans are messier: some members finish, some stop at the extra reward and some play a single challenge. A practical way to use the table is to count your reliable finishers honestly. If the cap is 4,000 and you have ten of them, they cover 40,000 points, which reaches Tier V but leaves Tier VI to 10,000 points from everyone else. If the cap is 10,000, five dedicated players can carry the full track alone.
That is why the cap matters most for small clans. A clan of eight regulars cannot reach Tier VI on its finishers alone at a 4,000 cap (8 × 4,000 = 32,000), but can comfortably at 10,000 if half of them push past the extra reward.
How many attacks is that?
Using Supercell's 2021 design range of about 150–300 points per Home Village attack, here is a rough budget. This is ClashVault arithmetic on an older, Supercell-stated range, so the real figure depends on which tasks your board offers.
| Personal target | At 300 points per attack | At 150 points per attack |
|---|---|---|
| 4,000 | about 14 attacks | about 27 attacks |
| 10,000 | about 34 attacks | about 67 attacks |
Over a seven-day event, 4,000 points is two to four attacks a day. Pushing to 10,000 is a commitment of five to ten attacks a day if your board is slow, which is why it should be a deliberate role for a few players rather than an expectation for everyone.
Picking challenges: points per minute
The board always offers more challenges than you need, so the skill is choosing. Rank them by points per minute of your time, not by points per challenge.
- Take challenges you would complete anyway. Winning attacks, using your usual army or destroying buildings every attack destroys cost you nothing extra.
- Prefer short challenges. A task that finishes in one attack frees your slot for the next one sooner.
- Avoid narrow tasks you can't finish. A challenge built around a troop you don't use or a league you aren't in burns time and may expire. Discarding it early is usually cheaper than reviving it with Gems.
- Use Builder Base tasks if your Home Village army is training. Under the 2021 design they are worth less per attack, but they can fill time that would otherwise earn nothing.
- Leave war-only challenges to players in war. If your clan is not running a war that week, those tasks are dead weight.
A plan for leaders
A short message on the first day does more than a reminder on the last.
Day one: post the cap you see in the Caravan and the clan's target tier. Name two or three volunteers to push past the extra reward if the cap allows it.
Middle of the week: check the clan total against the target. On a seven-day run, a clan aiming for Tier VI needs a little over 7,000 points a day (50,000 ÷ 7); falling far short by day four is the signal to ask for more help.
Last two days: ask members who have already reached 4,000 whether they can add more toward the clan total, not just their own rewards.
After the games: remind everyone that rewards must be collected within 7 days, and that a member who completed even one challenge is eligible.
A clan that reliably reaches the top tier is also showing it is active, which matters when you recruit.
Choosing rewards for your account
Rewards are a menu, and the right pick depends on your account, not the tier's most expensive item.
Resources go to the Treasury. Supercell's rewards article says Gold, Elixir and Dark Elixir rewards are added to your Treasury, scaled to your Treasury capacity, which depends on your Town Hall and your clan's Treasury perk. You need room in the Treasury to take them. Below Town Hall 7, Gold is offered in place of Dark Elixir. If you are a Town Hall 6 player, that substitution is why your menu looks different from a clanmate at Town Hall 7.
Magic Items are the same for everyone. Every player sees the same Magic Items in the same quantities, so they are where the menu's relative value changes most between a new and a maxed account. If you have no room for a Magic Item, you can take its sell price in Gems instead. Before you choose a Book or Hammer, check the Magic Items tool and our Magic Item priority guide for where it saves the most time.
Pick for the bottleneck. If your builders are busy for weeks, time skips beat resources. If your builders are idle because you can't afford the next upgrade, resources win. The Left to Max planner and our upgrade order framework help you see which side you are on.
Use the extra reward on the top tier. If your clan unlocked Tier VI, the extra reward is usually best spent there, because it is the only tier where you get a second choice of the scarcest items.
When Clan Games come back
Clan Games has run most months for years, and Supercell lists each run in its monthly calendar post. Supercell has not committed to a fixed schedule, so we won't predict dates beyond what each calendar announces. Before reusing this plan next month, check three things:
- The personal cap. It has been 4,000 and 10,000 in recent runs.
- The tier thresholds. They have been stable, but read them in the Caravan.
- Overlapping events. Collector boosts, streak events and medal events change what each attack is worth.
We update the "Current run" section when each new calendar is published. The "Last checked" date at the top shows when we last verified it.
Quick answers
Do I need to reach the cap to get rewards? No. Completing one challenge makes you eligible for every tier your clan unlocks. Reaching your personal maximum adds one extra reward.
Can I switch clans during Clan Games? You can leave, but once you have started a challenge you cannot take part in another clan's Clan Games that month. You collect rewards from the clan where you completed a challenge.
Why are my resource rewards smaller than a clanmate's? Resource amounts scale with Treasury capacity, which depends on your Town Hall and your clan's Treasury perk. Magic Items are the same for everyone.
What if my Town Hall is full of Magic Items? You can take the item's sell price in Gems instead, from the rewards screen.
How long do I have to collect rewards? Seven days after Clan Games end, according to Supercell. After that they disappear.
Should I revive an expired challenge? Only if it was close to finished and worth more than a fresh one. Otherwise discard it and pick a short task.





